Author Topic: [SUGGESTION] Bulk combining  (Read 3325 times)

MishkaL1138

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[SUGGESTION] Bulk combining
« on: March 01, 2015, 06:08:46 pm »
I've been thinking how tedious it is to combine rings for chainmail, so I thought "boy, they could just add these strings to the crafting book..."

Code: [Select]
==Four in One Patterns==
Combine 4 Dozen Open Steel Rings, Dozen Closed Steel Rings, into 1 Four in One Patterns.
Combine 8 Dozen Open Steel Rings, 2 Dozen Closed Steel Rings, into 2 Four in One Patterns.
Combine 12 Dozen Open Steel Rings, 3 Dozen Closed Steel Rings, into 3 Four in One Patterns.
...
Combine 4n Dozen Open Steel Rings, Dozen Closed Steel Rings, into n Four in One Patterns.

==Six in One Patterns==
Combine 6 Dozen Open Steel Rings, Dozen Closed Steel Rings, into 1 Six in One Patterns.
Combine 12 Dozen Open Steel Rings, 2 Dozen Closed Steel Rings, into 2 Six in One Patterns.
Combine 18 Dozen Open Steel Rings, 3 Dozen Closed Steel Rings, into 3 Six in One Patterns.
...
Combine 6n Dozen Open Steel Rings, Dozen Closed Steel Rings, into n Six in One Patterns.

And so on. Or maybe rewrite that system...

"It's all fun and games until someone stabs someone else in the eye."

LigH

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Re: [SUGGESTION] Bulk combining
« Reply #1 on: March 01, 2015, 09:08:38 pm »
"Bulk crafting" is no new idea, certainly being developed already... Adding up to 65 individual entries would be a very inefficient solution.

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Bonifarzia

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Re: [SUGGESTION] Bulk combining
« Reply #2 on: March 01, 2015, 09:59:24 pm »
Maybe Mishka's point is that for some of the most bottle-neck-ish combine steps, just a few more combine rules (maybe double and pentuple) could make the crafting process less tedious already?

MishkaL1138

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Re: [SUGGESTION] Bulk combining
« Reply #3 on: March 01, 2015, 10:32:18 pm »
Maybe Mishka's point is that for some of the most bottle-neck-ish combine steps, just a few more combine rules (maybe double and pentuple) could make the crafting process less tedious already?

On point. This is precisely what I meant. What I suggested is a dirty workaround.

"It's all fun and games until someone stabs someone else in the eye."

LigH

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Re: [SUGGESTION] Bulk combining
« Reply #4 on: March 02, 2015, 08:57:14 am »
Well, it is not wrong to only store the "normalized" recipe; but there needs to be an efficient way to have it processed n times without the need to click n times. Storing up to 65 recipes in tables would be the most inefficient way to achieve that.

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Eonwind

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Re: [SUGGESTION] Bulk combining
« Reply #5 on: March 02, 2015, 03:31:33 pm »
Well, it is not wrong to only store the "normalized" recipe; but there needs to be an efficient way to have it processed n times without the need to click n times. Storing up to 65 recipes in tables would be the most inefficient way to achieve that.

Totally agree, adding these recipes would be inefficient in many ways, including their maintenance (e.g. a quantity change would require to change all the other 65 or generate inconsistencies); also it will never work, the actual engine system makes it impossible to do something like that.
The crafting UI under development will provide shortcuts and tool to make combinations easier to do, the goal would be to allow a player to make the all the combination step in a single click (possibly including the movement of items inside the container and the combination item back to the inventory).

LigH

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Re: [SUGGESTION] Bulk combining
« Reply #6 on: March 02, 2015, 03:58:39 pm »
I know, PlaneShift does not want to be like any other game ... ;) ... but I found the solution in RIFT quite convenient. There it is possible to select a recipe to be processed, and the number of processes; the crafting window lists the required ingredients and also allows to switch "down" to prerequisite recipes and back "up" to the previous. Additionally, there are "bulk recipes" processing 20 of each, which require advanced skills.

I guess that the new Crafting UI may already implement some of these features, but I do not yet know it.

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Eonwind

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Re: [SUGGESTION] Bulk combining
« Reply #7 on: March 02, 2015, 08:18:44 pm »
Yes LigH some of the features you're listing are going to be implemented in a close way, for example it will be possible to select the recipe or the recipe step and with a single click start it (if all prerequisites, including the availability of tools and working places, are met) tools equipping included. Regarding bulk crafting we're already implementing them whenever it's possible (you may have noticed herbal and alchemy lately) but it only works for transformations.

LigH

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Re: [SUGGESTION] Bulk combining
« Reply #8 on: March 02, 2015, 08:39:40 pm »
Of course; each combination will have a random quality.

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Eonwind

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Re: [SUGGESTION] Bulk combining
« Reply #9 on: March 03, 2015, 09:37:23 am »
Of course; each combination will have a random quality.
we're planning options for auto-selection of highest or lowest quality ingredients and it will always be possible to manually select the ingredients.

Bonifarzia

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Re: [SUGGESTION] Bulk combining
« Reply #10 on: March 03, 2015, 10:33:52 am »

Thanks for the info, Eonwind, that sounds really cool  \\o//

Let us just be patient and see how it turns out.