Author Topic: Dev Q&A October 13th 2024  (Read 5808 times)

gonger

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Dev Q&A October 13th 2024
« on: October 27, 2024, 07:53:05 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Gonger: I lost again my movement key settings...
Uadjet: Movement key settings reset every log in? Yeah, it's happening to me too.
Sampolo: another couple of questions.. is there a way to move the head of the player without moving the body? I mean not only the camera view,but the head.. I saw a player doing this, but I did not found nothing in the help about..
Sampolo: maybe I saw wrong..
Uadjet: It may have been an idle animation.
Sampolo: second question: do you know why I am not able to do the quest: Save Edrich Sultov's Reputation?
Sampolo: When I go to the character I can't speak with him about it.. is it everything ok?
Uadjet: Because you have started, but not yet completed, the prereq quest.
Sampolo: ok.. the prereq is a quest asked by him?
Uadjet: No, it's from someone else.
Uadjet: Work on your quest backlog and you'll unlock it in time.
Gonger: I made a bug report about the controls that reset with every login.
Uadjet: I'm not even finding the file movement keys are stored in...
Gonger: Maybe that is the problem ;)
Uadjet: It does seem to related, does it not?
Gonger: I will add this info to my bug report.
Uadjet: Okay, now to updates.
Uadjet: You can now examine NPCs or players and get compendium information about their species.
Uadjet: Anyone noticed that?
Sampolo: how can we examine NPCs in order to add to comendium infos?
Uadjet: The abilities are unlocked by the Empathy skill.
Uadjet: There are three abilities, though they're just different levels of skill at the same thing. I think.
Mohonin: I have asked this question " Who are you?" to many npc and some of them got their position mapped to the compendium
Mohonin: mapped or pinned
Uadjet: Yes, Talad added that a while back. Not every NPC, but major ones can get added to the map or compensium.
Gonger: Is there a search function? Find NPC Harnquist?
Gova: Ah, there's an eye icon that appears over the creature you're inspecting.
Uadjet: You can try it now, on each other. The command is "/ability Examine Creatures"
Gova: "You already examined that particular one"
Gonger: I only have the normal Look icon
Uadjet: This ability will be extended to critters, and will eventually include a lot of info. That would include info on ability and resistances, I believe.
Uadjet: This isn't a right-click thing.
Uadjet: Target a player or NPC, and use the command.
Uadjet: You can drag that to the shortcut bar, if you like.
Gova: Examine Creatures works, but Examine Greater Creatures does nothing.
Gonger: Ah, got it...
Gonger: The /target command would be very useful there... *hint, hint*
Gova: I know what I'll be doing after the meeting.
Uadjet: Talad has also been working on allowing official books to add to the compendium.
Uadjet: It won't add the book entirely, but it can unlock entries.
Uadjet: He was going through places where official books had been placed and found a few spots that I had set up. :D
Uadjet: He was okay with the Wind's Cradle Inn, but he did get rid of a lot of old setups that I had left lying around.
Uadjet: I wasn't sure if one of them was mine until he found a "Chamber Pot".
Gonger: That's a useful item!
Uadjet: Instantly I was saying: "Yeah, that's me. That's my sense of humor right there."
Uadjet: Monster lairs are coming along nicely.
Uadjet: Ideally, creatures should appear FROM somewhere, instead of popping into existance.
Sampolo: In order to examine creatures it is required at least level 20?
Uadjet: Some of these lairs can be destroyed. If you recall, he did a lot of work with gobbles, and how they would built huts and increase in number after going out to gather resources.
Uadjet: That's what this is, but not just gobbles.
Mohonin: i had once destroyed all houses and almost all gobbles in the pond outsite gug, now they are all back
Mohonin: 1 question about torches...
Uadjet: Yes?
Mohonin: now we can fight with torches, where torches are in the category of maces and hammer, so wud that can be repaired like other weapons
Uadjet: Torches are in the Items item category, so I suspect that wouldn't work.
Mohonin: and of course it will very interesting if torches can be crafted by players
Mohonin: ah yes they are in category items, but then where did i see it in maces and hammer catogery
Uadjet: I have no idea, unless hitting someone with one counts as a club.
Mohonin: i think maybe the text report of combat saying my mace and hammer skill leveled up when i was using torch and free hand melee
Uadjet: And Talad's obtained quite a few fish models, now. Once that bit is done we'll not only have unique models for every fish (mantas, eels, and lionfish might be delayed), but we'll be able to see fish in the water.
Mohonin: wow!! that's interesting
Uadjet: Emerald Lake already has coral, so adding fish to it will make underwater events more appealing. :)
Gonger: Uadjet, I also seem to remember attacking with a torch, and getting a message about mace...
Gonger: Checking logs...
Mohonin: the important thing about torch weapon or not but its durability decreasing and i wonder wheather we will get the same amount of light with say 1/50 durability vs 50/50 durability torch
Resildren: guessing i'm too late for the Q&A?
Zarre: After sitting down I can turn my characters head, Sampolo.
Uadjet: Okay, we've covered the use of the '/ability examine creatures' ability - unlocked with empathy skill -  to examine the playable races and eventually get entries in the compensium.
Uadjet: Destructible creature habitats.
Uadjet: New fish models in progress.
Gova: Am I scooting around on my butt?
Resildren: worms?
Gova: Evidently...
Resildren grins
Sampolo: Hi Zarre, yes I saw.. I would try to find a way also when standing up..
Uadjet: Let's see... books unlocking compendium entries... Oh! He's worked on achievments too.
Uadjet: If he continues on that, I'll point out a few that aren't triggering properly.
Zarre: I press my mouse wheel to make my head turn.
Gova: Faction achievements don't pop unless you gain faction from a quest in Legacy.
Gova: The equip magic item ones don't work.
Gova: Oh, mount/familiar ones don't work unless you get them in Unreal.
Gova: I meant in Unreal for faction ones, too.
Resildren: that i noticed
Gova: I have a file...
Sampolo: thanks Zarre very useful
Resildren: is there anyway to redo the chain to aquire it?
Zarre: You're welcome, Sampolo.
Gova: There are some repeatable quests that will do it. Brado Wants a clean tavern unlocks cabal of whispers for some reason.
Zarre: Or simply have them grandfathered into the Unreal client?
Gova: A script would fix it. Run it once and it sets the achievement to pop when the next log in if their total is high enough.
Resildren: that sounds handy
Uadjet: If repeatables giving faction is okay, we could flag a few quests to give a couple points.
Resildren: well if we do a repeat, we should at least get a pie out of the deal
Resildren smiles
Gova: Harnquist Raw Materials gives Essential Trail. Sculpting Supplies for Gulm gives Fine Arts and Crafts. Charisa's quests and the alchemy repeatable gives The Care Takers. Harnquist Weapon Commission and Assisting Gardr give Eternal Forge. A Measure of Protection gives Weaver's Tree.
Uadjet: Okay,... A Measure of Protection gives Weaver's Tree?
Gova: Yeah.
Uadjet: That's mostly about metal armor. Also, I didn't add that when I wrote it. ;)
Uadjet: I guess Talad tried to cover most factions, but we look to be still missing some.
Uadjet: Okay, we can work on that. Maybe just add a few faction points to relevant repeatables. That's likely an easier fix than a script that unlocks faction.
Gova: Jayose Lamp Fuel could give Applied KNowledge faction. And there are tons of repeatable cooking quests.
Gova: Remant's quests give Octarchy faction. I didn't find any for 13 Wards though.
Uadjet: Okay, I'll pass that on to Talad. I tink we got a lot done today.
Uadjet: If you have any other questions, please step up to the lecterns now...
Gonger: Thank you for the updates. I will make the missing summaries tomorrow or the day after. I had a brain glitch and thought there would not be a meeting today...
Uadjet: In that case, I think we can bring the meeting to a close. Thank you all for coming, and i'll see you again at the next meeting in two weeks. Until then, have fun playing an... Zarre?
Uadjet: What's your question?
Zarre: Just looked at the chat commands. Some are not ported yet.
Uadjet: Which ones are you missing?
Zarre: I received the following information: See cmdusers.cpp
Zarre: Chere can I find that?
Uadjet: I... don't think you can. What did you do that got you that message?
Zarre: Just tried /brightness as listed under Miscellaneous
Thosor: thought there wasn't a meeting today
Uadjet: Ah, that might not be ported. You can try going (in game) to Settings - Devs, and using the daylight override.
Zarre: Ok.. I knew about that. Was just thinking a newer player may try using all those chat commands and may ask about them.
Zarre: Thanks
Gonger: There was some confusion during the event yesterday, I believe...
Uadjet: Yeah, that list was just copied from Legacy, it seems. It could use some pruning.
Gonger: But it's the 2nd Sunday, so it's Meeting day.
Uadjet: I'll go through it and suggest to Talad which ones to remove.
Uadjet: Okay, I think we can bring the meeting to a close now.
Uadjet: Thank you all for coming, and I'll see you at the next meeting in two weeks.
Zarre: Maybe add any new commands too. ;)
Resildren: thanks for all the hard work you all do
Uadjet: Until then, have fun playing and maybe try and event or two!
Uadjet: See ya!
Zarre: Thanks
Mohonin: Thanks to all of you
Gonger: Do not forget to leave the room before quitting...

Damola

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Re: Dev Q&A October 13th 2024
« Reply #1 on: November 02, 2024, 02:04:27 pm »
Thanks Gonger for posting all the recent Dev Q&A logs! I appreciate it.
Love,
Damola