Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)
Uadjet: Hello, and welcome to the Developer's Q&A!
Uadjet: I think you all know what this is about, but just in case you don't, this is where I summarize what's been going on behind the scenes and you get the chance to ask any questions you might have.
Uadjet: Questions relevant to Planeshift are the most common, but if you want to know your lucky numbers I can make some up for you.
Uadjet: If you have a question, please line up at the lecterns in from of the stage.
Uadjet: Okay, for the update:
Uadjet: Talad has been working on two main things in the past two weeks: Drawing, and Plant Distribution.
Karzela: Plants as in an addition to the scenery or more available to harvest for herbalism?
Uadjet: Currently, most plants have only a couple locations, and sometimes they're very close to one another (within sight) so it's essentially one location.
Uadjet: Ah, Resi knows more about the planting system than I do, so I yield to him.
Resildren: so yest the plant locations are being added to cover all of our maps, and progressing nicely, were about to start seeding, how long that will take is n unkown atm...
Resildren: some of the changes will be that the added flowers/plants will randomly spawn, so one will have to cover more area to find them, but at the same time ther will be more areas that they will spawn to
Resildren: i think we have a nice balance for the different sectors and it should as a whole make it a bit less challenging,
Gova: Would they despawn after one harvest, or would they stick around for a while?
Resildren: in some cases yes, thee will be a set amount on the spawn and when harvestem it will randomly pop up at one of the chosen spawn points
Resildren: encourges one to search out the areas more, and discourage camping
Karzela: Also be exposed to vicious NPC's?
Gova: Heh, no more /harvest, step right, /harvest, step left, etc?
Gova: Fair enough.

Resildren: yep only a set amount can be harvested at a given spot at a time
Anysu: And larger araea to cover to find.. hmm.
Resildren: true but more spawn points then we ever had, and plants added to all maps
Mohonin: can they be found in dark with only a torch?
Resildren: there will be a good balance it's not like they'll spawn randomly over the whole sector, mo of a general area
Resildren: as far as light? yeah i guess if you're harvesting in the dark?
Gova: So it's more... if you can't see the new spawn point, climb a nearby hill and look around.
Anysu: Be nice to have some that you can see from the road, or at least not with large mounds of hills and mountain around blocking a view.
Anysu: I hope that will help, Gova.
Resildren: some may show on the road but those would be the more common
Uadjet: Our world looks very "young" in places. Lots of jagged hills and mountains that haven't worn down yet.
Uadjet: It's possible to follow ridges in many places, though, and they provide great views.
Anysu: Yeah I wondered about that as well in Dev options. Weather gives me lag. And I have most settings at low
Uadjet: Of course, plants will only be visible for a limited distance, I'll wager.
Resildren: never hurts to run the ridges by the side of the road, in concept, if they were just there for all to see, they would be picked and gone to another spawn
Resildren: but some will be readily visable
Anysu: I would use EVERY brown way spell to wear those mountains if I could!!
Resildren: on the whole we do want it to be somewhat of a challenge don't we?
Resildren: just balanced
Uadjet: Yeah, and that impassable ridges are primarily there to keep players in areas that are actually developed. The area with the mangroves, for example. There are supposed to be two towns there, but they haven't been built yet. That's why it's mostly closed off from the Oja Road.
Resildren: right pair of boots you can get anywhere
Mohonin: oh so terrain and building construction is yet to be done in some places
Uadjet: Oh, yes.
Anysu: Balence true. Yet I would not like to be a player who is following path of an herbalist and spend a looong time finding plants when you can be making herbal items and training that skill up.
Uadjet: There are... four towns I can think of in the current map that don't exist yet. Talad did a lot of work on the buildings for one of them, actually.
Uadjet: Very different buildings.
Resildren: @anysu if one decides to follow that path they could offer them at the market
Anysu: Fair point, Res.
Gonger: So everybody who wants can build one of those towns, Uadjet?
Uadjet: Well, I don't know. Talad was working on Diaboli (I think) structures.
Uadjet: We have a Stonehammer town to build, and a Dermorian town.
Karzela: Wasn't someone working on a stonehammer town about 12 years ago? I remember seeing some of the ideas.
Uadjet: Then there are the other locations, like a pterosaur arena, a hanging garden on the edge of the level. I always pictured some of that garden hanging over the edge, with maybe a few hanging walkways. Maybe a large hanging platform attaching to a cave with cooking equipment. A small cafe, hanging over the edge.
Uadjet: There are the ruins of Ylon Dynari. Simple now, but could be expanded.
Uadjet: There are Enkidukai camps in the desert on some maps.
Uadjet: So there's a lot out there that could be built.
Resildren: considering it was supposed to be one of the first towns yes it could use some expansion
Anysu: I would like to see developement of the west and areas filled with something.
Uadjet: Oh! And Kiroth. I forgot that.
Uadjet: If you'd like to work on a town, let Talad know. He'd love the help. I don't know about art for a Stonehammer town, but 12 years ago was before my time as a GM so I may not have been aware of it.
Resildren: I think i heard him mention that korma wil be getting a name change
Uadjet: Yeah, I think it was planned as a Dermorian village, but we seem to be going in a multicultural direction for towns, now.
Anysu: sigh I have no 3D modeling skills.
Gonger: Anysu, I think there are many models available already.
Mohonin: is 3D modelling and 3D designing different things
Anysu nods, but adds.. I also lack time.
Uadjet: Well, there's a lot of variety in villages. A Stonehammer village will look very different from a town built by Stonehammers or Enkidukai.
Uadjet: And a desert camp, for example, will be mostly Enki tents.
Gonger: Yeah, Anysu, we know this. Time is so precious...
>Anysu nods at Gonger.
Uadjet: But if anyone wants to help with a village, either building one or populating one, let us know.
Uadjet: So, drawings are coming along well, as is the new plant distribution. Talad fixed up what were intially Ynnwn buildings, I think, so I guess Diaboli?
Uadjet: And that brings us to the hour. Any questions?
Karzela: Will this courthouse ever be labeled in some say?
Karzela: Just so players know this is "the" courthouse mentioned in Discord?
Gonger: You mean, like a sign over the entrance door?
Karzela: Or even a sign post which may draw more attention?
Resildren: or a sign post?
Anysu: Good idea
Uadjet: That's not a bad idea. I can do a signpost today.
Karzela: Thanks
Gonger: Maybe the guard outside could tell a few things about these buildings...
Resildren: besides step away?
Gonger: Jail, Courthouse, Vigesimi's place.
Uadjet: I was trying to think of a way to use a triple signpost, but I'm not clever enough. I'll just embed the signposts into the wall, so the sign itself sticks out.
>Anysu nods at Gonger.
Gonger: Short info, all proceedings of the latest Q&A meetings are now in the forums, and I have started to catch up on my event backlog in our subred.
Resildren: could lable it Govermnet offices, thus covering all it's aspects?
Anysu: The guard outside does say this is government properties
Anysu: But not specifics.
Gonger: It should be no problem to modifiy that message a bit...
>Anysu nods at Gonger.
Mohonin: has anyone of you imagined unlimited inventory storage
Uadjet: Yeah, very easy. Only Talad can do it though.
Uadjet: Unlimited storage can cause problems.
Gova: Maybe a new section for fish? Or fish and bait?
Gova: I'm using my storage kran more and more, as my number of stacks is getting out of control.
Mohonin: yes, with huge items in storage it may crash the game
Uadjet: I can suggest it.
Uadjet: Or anyone can, on discord.
Resildren: how much does one need to carry?
Mohonin: ok will do it in discord, thanks
Anysu: There is a fishing area in storage names. Could bait and fish go there?
Karzela: Hmm....I just remember finally finding a mine but not being able to carry many back to storage for quite a while.
Mohonin: my longswords are so many that its exiting max limit of storage
Mohonin: and some other things like animal parts
Gova: It's storage. I've added so many new fish, and bait types...
Resildren: wow never hit a limit in storage, guess i'm not the horder i thought i was
Uadjet: Okay, I'll pass along the request. .
Mohonin: thanks
Anysu: With more than one character, I spread out stuff in those other storages. Can mail items now to those other characters.
Gova: When I access my storage kran, I'm handing over at least a dozen stacks of 65.
Uadjet: I tink we can bring the meeting to a close. Thank you all for coming, and I'll see you again in a couple weeks!