Author Topic: Dev Q&A May 25th 2025  (Read 1827 times)

gonger

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Dev Q&A May 25th 2025
« on: October 12, 2025, 09:47:03 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Damola: No question from me at the moment. Just an observation: It is possible to cast in lake. As I tried in the lake we had our event in Damola fell down and got damage.
Uadjet: You were standing in the water as you cast?
Gonger: That's a very good question, Damola. Also - should being in water not have some effect on water-based spells?
Damola: Swimming in the water, Uadjet.
Damola: But on casting it seems PSUnreal thought Damola must stand. And then she fell down.
Uadjet: Ahhh, swimming. I've not tried that myself. It's entirely possible that your character goes into the fishing 'pose' and then falls. I think most noticed yesterday that sitting or mantling while swimming sometimes takes you out of swimming mode and into running mode.
Damola: It appears to me PSUnreal then treated Damola as not swimming in the water anymore, but as standing in thin air.
Damola: And so she fell down.
Damola: Uadjet, in PS Legacy a char could stand in the thin air and as long as they did not move they would not fall down?
Damola: ? but that is not possible in PSUnreal anymore?
Damola: This would make the stalactite event thing we had in PS Legacy impossible to RP like we did back then.
Damola: Anyway, just an observation. Anyone any Q?
Anysu: That sit to stop swim was helpful.
Gonger: I think Uadjet's brain is rotating...
Uadjet: Yeah, in Legacy characters could Wile E. Coyote: You could stay floating in mid air as long as you didn't move. Or look down.
Damola: Yes, Anysu. But it is actually more like a bug.
Uadjet: The gravity in Unreal is a bit more perceptive.
Damola: Look down was possible. I did during that event in 2019.
Uadjet: I suppose the gravity in Legacy was like a T-Rex: It can't see you if you don't move.
Uadjet: I told you NOT to look down!
Anysu: Handy bug then if one were to find like chest under the water. So you could stop and open it.
Uadjet: Not because you'd fall, but because it was a long way down!
Damola: Haha, Uadjet, Damola did and was really shaken. See forum post.
Damola: Anysu, yeah, handy bug, I agree.
Uadjet: The floating upwards while in water... It can cause issues, but is it unrealistic?
Damola: Depends.
Damola: I believe if someone is diving consciously, they would do regarul movements to prevent floating up.
Damola: But if someone become unconscious they will float up I think.
Uadjet: I dunno. I'll mention it to Talad, as it does make underwater exploration a bit of a problem. Underwater dungeons would be fun, and swimming should be fairly smooth if we were to add one.
Gonger: It depends on the amount of air in the lungs.
Damola: I agree, Uadjet.
Damola: Realistic or not, that floating up is a bit inconvenient.
Damola: Also? I vote again for stronger Magic Light.
Anysu: Do like idea if you stop moving you would float to surface.
Uadjet: Running looks really good currently, especially the way characters now lean into turns. I love that.
Damola: Yeah, I love that too.
Anysu: Swimming just seems like I hardly am moving, And when you want to get back to shore quick, float up and swim to shore.
Uadjet: I recall hearing the Devs talking about movement years ago, and they were thinking about adding in racial modifiers to some forms of movement. Swimming and climbing, for example. I don't know if that'll ever happen, though. I do think swimming could be faster, especially on the surface.
Damola: I find swimming on the surface quite difficult. I find it difficult to either consistently look above the surface or below it.
Damola: Maybe? if there would be a little resistance in flipping between swimming and diving this would be easier.
Anysu: But then if you did float up when stopped moving, well that defeat remaining on ground beneath to explore.
Damola: But awesome that we actually *can* swim in PSUnreal. I love that feature.
Damola: Anysu, we already established automatic floating up as kind of inconvenient.
Uadjet: Yeah. Talad placed treasure chests in the lake for people to find. Actually, let me verify that before you go off searching.
Anysu: See there we need a way to 'stop' and remain on surface below to open that chest or even pick it up.
Damola: I am happy to have swimming and diving. I think it needs some refinements, but it is really good to actually have it.
Damola: Actually I think Gonger has a point with that in real life it is possible to manage some of that by volume of air in lungs.
Damola: Also? it might be possible to hold oneself to the ground.
Thosor: Lead boots...
Damola: However? I think probably cannot really walk on the ground like normal.
Damola: Unless you have heavy boots but then do you leave them on the ground to dive up again?
Resildren: did'nt i see some players walking in the lake?
Resildren: all i could do is swim?
Damola: Yeah, Resildren.
Damola: After attempting to sit for three times or so I was able to.
Damola: And others as well.
Damola: I think it is a bug.
Gonger: I was also walking for a while because coming from below I hit some piece of ground in a specific angle.
Damola: But a convenient one.
Gova: Using autorun while facing down kept me in one spot... kinda.
Damola: Ah, maybe that is a trigger, Gonger.
Damola: I am not entirely sure what triggers the walking on ground in lake "feature".
Anysu: I did the sit stand
Damola: I did that as well.
Uadjet: I've had it happen to me when I hit some ground and triggered a mantle action.
Damola: Maybe there are several ways to trigger it.
Damola: I fondly remember that using carpet to run through wall bug in Legacy PS.
Damola: Kind of miss that one.
Anysu: Can walk on air along side wall in Kada's if you go in back door, and move that way to railing,
Anysu: Done that a few times.
Damola: Hmmm, interesting.
Uadjet: New engine, new set of quirks.
Uadjet: Okay, so for the update: Talad's working on the Dryken Plane again, to make it clearer and more interactive.
Damola: There is a certain channel on YouTube where a guy does that to a maximum amount possible and game companies are basically sponsoring him the games so he can find bug in there
Uadjet: There are some new structures and puzzles he's working on, and he's planning new NPCs for the Dryken Plane.
Uadjet: Other than the eyeball thing.
Damola: Nice for Dryken Plane.
Damola: All what helps new players to stick around long enough to take part in some events and so on?
Damola: Eyeball thing?
Resildren: yep be nice to get the new players into the game a bit easier
Resildren: i'm sure we scared or frustrated many along the way
Uadjet: The thing you converse with on the floating islands.
Anysu: Eyeball thing is featured in that area and it speaks? I have not tried a new character so not sure.
Damola: Ah, that eyeball being in Dryken Plane.
Uadjet: Looks a bit like Hermaeus Mora's distant cousin.
Uadjet: Yeah. That, I think, is Vod?l.
Damola: I know you have been online quite a bit to actually help new players, Gonger. You told us so.
Gonger: True, that.
Damola: Thank you, Gonger.
Damola: While I was online so far now one asked in help channel.
Damola: Is help channel shown by default?
Resildren: on discord? yes
Anysu: The help channel connects to discord doesn't it?
Anysu: But is also seen in main though.
Gonger: Newbies have the Help channel activated by default.
Damola: No I mean in game.
Gonger: I think that was what Damola meant.
Damola: Ah, okay, thanks Gonger.
Damola: Yeah indeed.
Damola: Haha and I thought Talad may implement eye movement on our character models.
Damola: Anyway great news, so with next release good to test Dryken Plane again?
Damola: I wonder when it will be PlaneShift 0.8 :)
Uadjet: Not eye movement, but Talad has done some work on dialog animations.
Damola: Dialog animations?
Uadjet: In stream 1479 he loaded up some animations that NPCs will be able to use while talking. Players will be able to use them too, of course, but I'm not sure how it'll be added.
Uadjet: Yes?
Thosor: I wanted to mention I made a bug report of the whisper problem, thought it was already in there, but wasn't.
Damola: Stream 1479 ? consider that number. Impressive.
Damola: Yeah, I saw it. Well done, Thosor!
Thosor: Regarding towel, thank you Uajet for locating lost Hitchiker's towel in time for Towel day today. another question.. is
Thosor: When I went to fetch it from Miss Peckerly's pillows, I no longer hear her in the walls, has she succombed?
Uadjet: She's still in the Gug map...
Thosor: I must have dropped the towel the other day showing Gugrontid to a new player.
Damola: Oh? if Lady Peckerly went quiet, that is for sure a reason to have an event to heal her.
Damola: A quiet Lady Peckerly. Yliakum cannot function this way :)
Anysu: So any more on this dialogue animation? What will they be?
Damola: Will look whether she talks to me after the Q&A.
Uadjet: The dialog animations are head and arm movements.
Uadjet: I think it would be fun to have players start doing them automatically when typing in main, but that might not be possible or reasonable.
Uadjet: I'm not sure if facepalm/facepaw is in the cards. If that animation isn't perfect it'll be very strange and immersion breaking.
Damola: This really needs a rescue Lady Peckerly event!
>Anysu bursts into tears on Uadjet's shoulder.
Anysu: Sniff..facepaw or faceplam be nice..
Damola: Well yeah? I also wonder about race specific emotes? and some emotes I feel actually could break immersion quite a bit.
Damola: For example the dance emote is totally off. This is not a wild western game.
>Damola begins to dance.
Uadjet: Some emotes certainly could, but I don't think that's the case with the dialog animations. Those would vary somewhat by culture, of course, but the ones I saw seemed like normal movements people might make while talking.
Thosor: Maybe a more middle Eastern dance, bells on her fingers and bells on her toes.
Damola: I try to use some emotes in RP. Like shrug and follow me.
Gonger: Maybe the animations could be connected to verbs, like you type /nod with a text, and your character speaks the text while nodding.
Damola: But many others I have no idea when to use.
>Damola taunts everyone mercilessly.
>Damola shakes their head.
>Uadjet begins to dance.
Damola: Hmmm does not seem to work on a Derghir?
>Damola jumps around excitedly.
Damola: Any other news?
Damola: Or Q?
Uadjet: No, I don't have the same skeleton, so animations largely don't apply.
Uadjet: If you want to help bring new animations into the game, Mixamo is a great place to find them. I don't think they're adding new ones still, but there are some fun animations there.
Thosor: One cycle ago today the server (new) went down a couple days. has been solid since.
Ronasi: Real progress
Uadjet: That's all I have, so I think we can bring the meeting to a close. Thank you all for coming, and I'll see you all at the next meeting in two weeks!