Author Topic: Just curious  (Read 1320 times)

Drilixer

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« Reply #15 on: August 09, 2003, 03:42:16 am »
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Originally posted by Drilixer
actually I\'d say all of those choices... if the weapons are balanced well with damge, speed, and type (such as slashing, bashing, etc etc) everyone high end weapon should come to about the same use.  If the game is properly balanced the weapons would cleary all have their strong points and week points.  Of course strange weapons (such as kukris, sickels, etc etc) are off in their own little world.

Weapons of their level (respectively, such as high medium or low quality) should all come to about the same utility.  Such a balanced system would promote a large number of character options and keeping every player making cookie-cutter Uber Melee characters.

The same thing can be said for spells.  Every way had beeter have some sort of balance to keep player creation, leveling, dualing, and just adventuring interesting.  Look at the way every deck stands a chance in Magic... just some are better than others in different situations... unless if you suXoRZ!


hehe... no one reads the long posts no matter hoiw logical they are!

Draklar

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« Reply #16 on: August 09, 2003, 08:10:47 am »
I chosen sword not as weapon that i think is best, but as weapon that i like most. :)

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Originally posted by BlueScreenJunky
 didn\'t think a monk could do so much damage with only his hands  o_O)

lol i actually didn\'t noticed that. Monks can inflict big damage without using weapons. They can cast spells such as \"iron hands\", and they are pretty good with martial arts.

btw: add hammers :)
AKA Skald

Xalthar

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« Reply #17 on: August 09, 2003, 11:44:53 am »
Of course weapons and weapon skills would have to be balanced, else the warriors would all use the most uber weapon in the game.. and then the game would turn out as diablo 2 (the horror!!)

The same goes for spells, although one of the ways could include the most powerful spells of destruction and another the most powerfull summoning and a third the most powerfull healing without that unbalancing the game.. You would just have different \"classes\" of mages...

Djaggernaut

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« Reply #18 on: August 09, 2003, 11:54:45 am »
Yes, that\'s why beta-testing is so important, balancing a game is something extremely hard.

Actually I suppose each category of weapon will have its \"master\".
It\'s certainly possible to have unique weapon.
I just hope we\'ll be able to give a name to our weapon (at a certain level/use) ;)
Djaggernaut  - http://www.tridinaut.com

lostprophet

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« Reply #19 on: August 09, 2003, 08:01:42 pm »
What if you could mix \'n\' match weapons? Like, take your super-ergonomic handle off your sword and put a sickle blade onto it? That would add an element of personalisation to it.


NikonX

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« Reply #20 on: August 10, 2003, 05:41:04 am »
It would be great if you could customize or upgrade your weapon using different materials to make it stronger or lighter... That would be a way to personalize your weapon to fit your taste and needs.
« Last Edit: August 10, 2003, 05:42:42 am by NikonX »
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Drilixer

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« Reply #21 on: August 10, 2003, 05:55:31 pm »
Quote
Originally posted by lostprophet
What if you could mix \'n\' match weapons? Like, take your super-ergonomic handle off your sword and put a sickle blade onto it? That would add an element of personalisation to it.


how feasible is this idea devs?  Different \'pieces\' of wepons/armors would have various stats and the combination of the pieces would create items... the items would recieve the accumulative stats of it\'s pieces... and possibly some pieces could be unique and ultra powerful.. while other pieces when used in conjunction add bonus stats as well as their normal stats?  That would make a for a very good and original weapons system... that way weapons classes would be all but elliminated (although you could keep them in by what blade is used on the weapon... possibly a new class could be added for weapons with multiple blades).

Caldazar

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« Reply #22 on: August 11, 2003, 02:05:15 pm »
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Originally posted by Djaggernaut
I just hope we\'ll be able to give a name to our weapon (at a certain level/use) ;)


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