Author Topic: What to wear  (Read 1216 times)

Fish

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« Reply #15 on: August 21, 2003, 01:26:30 am »
The way plain shift now runs it?s hard to do clothing accoutrements and things.  This is because there is only one picture that is mapped onto a object.  This means every time you want to add an article of clothing or something you have to change that picture.  One way to change this maybe to have another picture that is alpha blended to the first one in the engine.  In order to change something like boots would merely have a picture of boots and the rest of it is clear.  When combined with the first picture your character would then have boots.

I think one of the main advantages of using this is simplicity.  You could have a whole stack of pictures combine to make one rendering of an object.  The beauty of it is you only have to combine it once.  When you change in article of clothing one more recombine and the new model can be rendered.  

This could also be used to change facial features tattoos and other things.  Since you added an alpha channel you can run with semitransparent masks and create all kinds of different effects.
Doing things just for the halibut.

SnowWolf

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« Reply #16 on: August 21, 2003, 01:29:37 am »
As long as I get my cape Fish! ;)


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SnowWolf

Fish

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« Reply #17 on: August 22, 2003, 02:14:46 am »
What I described would not work for a cape.  A cape plate armor robes and other objects the change or silhouette require a model to be made and placed over your character.  However something like a guild emblem on your cape, in addition to other things, would work quite nicely with the alpha blending system that I propose.  

There are pitfalls when placing a model over character.  As the character flexes and moves the garment has to move as well.  In a few games you can see an occasional time when a polygon pops out of a garment.  It also increases the polygon count. One way to solve some of these problems is to have a different model for silhouette changing clothing.  This is not ideal because it means that there?s a lot of modeling to be done.  Just having a cape added to a model means that all player characters that need to have a cape have to be remodeled with the cape.  There are times when this is a good idea but not often.  Add the silhouette changing helmet and it multiplies the problem. Anyway you put it, silhouette changing close are not trivial to implement.  I would expect it way later.

Another thing that was brought up in a previous thread was the fact that a lot of people like to customize clothing weapons and other things that are on their character have.  The problem with this is that when you get an update it the deletes out the file attached to the emblem.  It wouldn?t be too hard to write a simple macro to put them back after an update.  It also wouldn?t be too difficult to get the developers of the game not to write over guild emblems.  It would merely be the guild layer when combining the patterns of a particular garment.  If you don?t have a guild layer it would ignore it.  I think having guild emblems makes for better role-playing than just having text strong over somebody head.
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Drilixer

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« Reply #18 on: August 22, 2003, 03:42:53 am »
Quote
Originally posted by Wormtail_
In response to Drillxer\'s post:

Pack animals would be nice. The only problem I can see is how they can ride the Ptetasaurs (spelled incorrectly) around the city. Unless it is one of those flying creatures, of course. Perhaps there could be \'porte-like creatures\' in the game. Basically like pack animals, but two footed. There could be a limit to how many pack animals/porters you have.

On the topic of pack animals, perhaps they can wear armor as well, and on that topic, why not mounts as well? Of course, only the rich would be able to get their animals and porters full armor on weapons, but still, it\'s going to be an interesting addition.


maybe \'packs\' could be custom made by tailors for whatever creature you have... of course some creatures would be able to carry more than others and it would be rather expensive to equip your uber Dark Dragon thing with a suitable cargo pack... etc etc