Author Topic: The Future of Planeshift  (Read 3243 times)

Rakurai

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« Reply #30 on: August 20, 2003, 04:19:52 pm »
i dunno about the target required thing... not all ways of combat or helping out a group involve actually targetting another character.  like, enhancement spells, how would you get better at those if you could only cast them on yourself?  i still have to argue in favor of the risk based experience.  0 experience with 0 risk is perfectly acceptable.  the lone kobold that has no chance of penetrating your armor with a butterknife, is 0 risk.  so is sitting at the local bar casting \'haste\' on yourself.

i\'m trying not to rehash my previous note, but sometimes i have trouble clarifying my thoughts without further argument on their behalf :)  i don\'t believe that realistically you could get better at related spells as a group by practicing one individually, hence the suggestion for a group skill level being an average of the skills within, and even tying them together so that getting better at one will increase skill in another.  if you actively practice \'fire wall\', your skill in \'fireball\' should increase, although not as much.  the skills are related in that you are creating fire, but not identical.  being able to cast the more powerful \'firestorm\' could come as a result of a high average with the fire magics, whether you simply perfected the art of casting \'fireball\' or you have a decent level in more than one fire magic.

Jaxan

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« Reply #31 on: August 20, 2003, 06:31:57 pm »
Risk could probably add to experience, but I wouldn\'t think it should take away. What if you\'re practicing fighting a sword dummy? Wouldn\'t that give you a _little_ experience, though the risk = 0?

To make a perfectly horrible analogy: Little Billy is studying his spelling list. Just because he\'s not in a spelling bee doesn\'t mean he\'s not getting \"spelling experience.\"

With the guy hasting himself in the bar, if he does it sucessfuly, won\'t he be better at hasting himself in battle?

-Jax

NikonX

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« Reply #32 on: August 21, 2003, 02:33:11 am »
Quote
Originally posted by Gronomist
Right, boost xp for everything just because you\'re grouped? .. Kliche, if you ask me. \"U wan group?\" or \"U wan party?\".... \"Err.. No?\" ... \"U wan party?\" ... It gets very tiring at some point. Nah, decrease xp when grouped, so you\'ll have to risk something to go hunt bigger mobs, that\'s the way it should be. :)


sorry man but i think what the devs want to do is encourage the team play and interaction with other players to make the game more enjoyable. In my opinion thats the whole point of MMORPGs, cause if u\'re not going to interact with other players why bother playing mmorpg when u could play a normal RPG or adventure game
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SnowWolf

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« Reply #33 on: August 21, 2003, 05:12:25 am »
The scale for grouping doesn\'t need to be a lot - you can always give MULTIPLE bonuses. A small scale just for grouping, and other larger bonuses for participation - things don\'t have to be a simple as one single xp scale just for grouping!

Comments?


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SnowWolf

Rakurai

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« Reply #34 on: August 21, 2003, 08:37:32 am »
very good point, Jaxan, about the risk factor into experience.  0 experience is just an idea to minimize potential botting for skills, i\'m sure there are plenty of other solutions that afford better realism.

curious, other than immediate risk to your person, what other factors would realistically influence how much experience you get for an action?

Wedge

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« Reply #35 on: August 21, 2003, 08:48:33 am »
The more critically wounded someone is when you heal them, the better the experience would be.  For archers perhaps, the quicker and more agile a monster is, the more experience they get (since they are often not in direct danger).  The more remote the region you reach, the more the experience (reference to my idea about Exploration Experience).  Ummm, it\'s late, and I\'ve only read half this thread, but maybe I\'ll think of s\'more stuff... or maybe not.
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Kiva

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« Reply #36 on: August 21, 2003, 04:43:36 pm »
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I don\'t think a particular fireball spell should have a skill level. I think the class of fire spells should have a spell level.


Okay...

Casting fireballs makes you better at lighting fires? Of course, unless you start the fire by casting a fireball, I don\'t see much relation between those two spells. That\'s plain logic. It\'s the same as saying that casting a Lightning shield should suddenly make you better at doing lightning nova spells. It just seems a bit too odd if you ask me. :P
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Rakurai

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« Reply #37 on: August 21, 2003, 05:05:03 pm »
alright, relating fire based magic was a poor example ;)  relating fire based attack spells with similar effects would probably be better, since part of the spell involves conjuring fire and controlling it.  also, different \'similarity\' ratios might apply to spells.  flameshield and fire wall might be rather similar, they\'re both conjuring flames and holding them in place.  neither of them are very similar to fireball, which is more of an explosion.  and the only thing they have in common with \'create fire\' is that you\'re conjuring fire.  so, i guess being really good at casting fire wall would make you at least somewhat better at creating normal fires.  you concentrate, and where there was no fire, now there is fire.

Xalthar

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« Reply #38 on: August 21, 2003, 10:44:23 pm »
Quote
Originally posted by Gronomist
Right, boost xp for everything just because you\'re grouped? .. Kliche, if you ask me. \"U wan group?\" or \"U wan party?\".... \"Err.. No?\" ... \"U wan party?\" ... It gets very tiring at some point. Nah, decrease xp when grouped, so you\'ll have to risk something to go hunt bigger mobs, that\'s the way it should be. :)


Says who? :P

But ok, I don\'t know if the devs want to promote team-play in this game... If the xp is decreased, and then shared, it will have a bad influence on the number of teams formed.. even if they went after bigger mobs, the xp would be decreased, and they might as well have gone solo and killed some mobs their own level and gain more xp than when teaming and killing tougher mobs...

Talad

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« Reply #39 on: August 22, 2003, 12:38:13 am »
We have rules people that work on that aspects of the game. We have anayized majority of game systems out there, from tabletop to rpg to mmorpg and we are trying to get the best from all and add our new ideas to the result... add 2 ice cubes, shake for 40 seconds and wait the explosion :)

I think we now have a good idea of the fundamentals of the game rules, like the skill based system and the magic system, but as other devs said, we do not want to disclose more information just to avoid confusions. Until we implement those rules in game (and even after!), everything can change.

When the next release is out we will have more ways to test our basic rules and so we can make changes/additions. Unlike commercial games we can test, look at the result and improve as many times as we want. Commercial games can just give out the Beta and then make simple adjustments after.

So don\'t worry, sooner or later we will have a very good gaming system :)

Drilixer

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« Reply #40 on: August 22, 2003, 02:16:22 am »
Quote
Originally posted by Talad
We have rules people that work on that aspects of the game. We have anayized majority of game systems out there, from tabletop to rpg to mmorpg and we are trying to get the best from all and add our new ideas to the result... add 2 ice cubes, shake for 40 seconds and wait the explosion :)

I think we now have a good idea of the fundamentals of the game rules, like the skill based system and the magic system, but as other devs said, we do not want to disclose more information just to avoid confusions. Until we implement those rules in game (and even after!), everything can change.

When the next release is out we will have more ways to test our basic rules and so we can make changes/additions. Unlike commercial games we can test, look at the result and improve as many times as we want. Commercial games can just give out the Beta and then make simple adjustments after.

So don\'t worry, sooner or later we will have a very good gaming system :)


I can\'t wait :D  Anything would be better than this Kran-unfriendly crystal hunt!