Originally posted by sashok20
what kinda tools are we talking about here?
Is it that hard to make a converter from 3dmax file into your models? I know it probably requires knowledge of 3dmax script, so I don\'t know how hard it is.
Those scripts are already done and in use. Vengenace himself wrote a maya -> CS converter so doing that is not so hard.
If you want to make like a world creator that deals with triggers/placing units/making quests/terrain, now that\'s hard 
This is what I mean by custom tools. There is no way in hell we could create an application like 3dsmax in any useable form and there is no reason. 3Dsmax/Maya are written to create models so there is no need to try to duplicate their work. Things like map creation/entity creation/triggers etc are pretty PlaneShift specific so we need to develop tools for that.