I see good and bad points in this idea:
Good:
I\'m taking a page out of Blizzard\'s book. Players can have the option of forming a group in order to enter a private leveling zone where the monsters in the area are tougher, but you get the luxury of not having to deal with crowding, and people kill/loot stealing.
Of course, the monsters can be made 5x harder in this private zone, but this would encourage cooperative play.
Bad:
- PlaneShift is a multiplayer game. If you want to play only with your team, play in LAN
- That\'s idea is not really realistic.
A good use of this idea is a lost-alone quest. This quest could work like this:
A thief invites you and your team in his house (of course you don\'t know it\'s a thief)
He steals your gold then left you sleepy in a deep forest.
When you wake up, you see that you are in a faraway country, and you must fight to come-back to the city and rape the thief.
Another way to do this is sinking ship: A cursed ship that sink every time you take it and each time you are drop on a beach by the sea.
In both case, as long as you are not near a city, you can\'t meet people, you are like in a parallel world (of course the player should not see this, he must think he has just no luck)