Author Topic: I have another thought.  (Read 778 times)

I3lack Templar

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I have another thought.
« on: October 20, 2003, 07:26:20 am »
Anyone here who plays Pristontale will know what i am talking about. its about Weapons requirment, Now i understand that You have to be a certain lvl to Use certain weapons, but i hate having to tweak my character to use the weapon that i want, like having to up my Dexterity To use a certain weapon even though i want to Increase my Endurance instead. I am hopeing PS will not inplement Ability Reqs for weapons. For i wish to Develope my Character to fit MY needs, not my weapons.
To live, seeking death is a pointless endevour. But to die, seeking life, is a warriors greatest dream. Soon, all will know the name of Skaarj Der\'akoon

Kiva

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« Reply #1 on: October 20, 2003, 03:13:45 pm »
Now now, there has to be SOME requirements. You wouldn\'t go give a mighty sword of stone and very heavy metals +8 to a wizard, now would you? I\'m sure the poor wizard wouldn\'t stand a chance at even lifting it. :D
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Zakynthos

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« Reply #2 on: October 20, 2003, 03:53:01 pm »
I do understand the annoying factor of having to tweak my character to the exact requirements of certain weapons.  But like Gronomist said, there has to be a certain level of control.

On top of any character using any weapon, you also have to restrict a high level character handing his new fighter friend some insanely excellent equipment right in the beginning.

There should be training requirements for weapons, but not STAT requirements.  For instance:

Lets say I want an archer, and my secondary weapon is daggers.  Well I put one skill point into dagger during creation, and my strength and such are below average, since I want dexterity instead.

I should only be able to use a small amount of weapons right now, perhaps just a common line of daggers, until my \'dagger\' skill is improved, (this being done with constant fighting) but I don\'t need a minimum statistic to wield it.

This way, when you enter the game and someone decides to give you a Pulsating Dagger of Might +5, you don\'t need 150 strength to wield it, you just have to have a 50 dagger skill.  Even if you have the weapon, you still need to spend those however many hours improving your skills to use it.

This example was a dagger, in reality, how heavy is any dagger?  If you\'ve put skill points into a weapon class, you should be able to use that weapon class!
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paxx

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« Reply #3 on: October 20, 2003, 09:10:35 pm »
The current philosophy of the dev team is that your only requirement will be one of skill being the only requirement for weapon use.

Personally I think I would like it that it has no requirements, but it works better if you have the skills needed.
-Paxx

Zakynthos

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« Reply #4 on: October 20, 2003, 10:04:01 pm »
It\'s hard to think up suggestions when I don\'t know the philosophy of the development team.  :p

Although I do like the type of skill system you\'re talking about anyways.  Beats the attribute requirements any day.
« Last Edit: October 20, 2003, 10:54:47 pm by Zakynthos »
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I3lack Templar

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« Reply #5 on: October 20, 2003, 10:22:19 pm »
Well, Level Requirments i understand, And yes, I understand why they have ability reqs, But its the annoyance facter i am talking about. But i like the idea about needing a specific skill. It will keep me free to keep my Characters atributes the way i want them and rewards Using a certain type of weapon while Training with it. Good good, this i like. Thxs for Addressing this.
To live, seeking death is a pointless endevour. But to die, seeking life, is a warriors greatest dream. Soon, all will know the name of Skaarj Der\'akoon

Wedge

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« Reply #6 on: October 21, 2003, 12:32:27 am »
Skill in weapons shouldn\'t be a requirement so much as a proficiency.  It shouldn\'t just be \"your skill isn\'t high enough, you can\'t equip this\" but that each weapon has a minimum to be effective, and a maximum to be proficient.  Effective means you can use the weapon normally, and proficient means you can use it better than normal.  The range between effectiveness and proficiency can vary, or even be the same however.  Now you can equip any weapon at any time, but the further off from minimum effective level, the more difficult it will be, like you will miss very frequently, and only land glancing blows.
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I3lack Templar

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« Reply #7 on: October 21, 2003, 02:46:36 am »
Now THAT i like. Bonuses on the Hit Ratio and Damage done When you Use a Weapon you are Highly Skilled at. So am i to assume there will be no Ability Reqirments? I hope that, that is the case. But if you have Level Requirments, keep them, it is more affective at keeping LVL 4 Characters from using A weapon that is meant for a LVL 25 Character.

Edit:  As i see it right now, I am asuming that Certain Weapons Require you to have a certain amount of \"Points\" on a certain Weapon skill. Like if you want to use a Basterd Sword you have to Invest Quite a Number of \"Points\" into the Sword Skill.
« Last Edit: October 21, 2003, 02:49:09 am by I3lack Templar »
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Xandria

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« Reply #8 on: October 21, 2003, 04:36:23 am »
Wedge, you are awesome!  That is the kind of thinking we need more of around here!  :D

That\'s right around the lines of an idea that I had awhile back.  Because I was thinking, \"IRL, there\'s no \'strength\' requirement on a sword; either you\'re strong enough to slash your opponent to pieces with it or it takes all you\'ve got just to make one hit (in which time you\'re probably dead ;) )\"  So like Wedge said, you can equip anything you want, but if you\'re not skilled/trained enough to use that weapon, you\'ll either have agonizingly slow attack speed, do way lower than normal damage, or have a more frequent chance to miss the enemy (or some combination of those).

That\'s what I think anyway  :)

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Harwen

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« Reply #9 on: October 28, 2003, 06:01:07 am »
I agree with Wedge...

I do agree though, that finding the \"Devils Halbred of Unholy Destruction from All the Depths of Sin from Hell\" shouldnt mean that you had the ability to use it very Proficiently of course if yo landed a hit with it, it might do a little more damage than your \"Wooden Halbred Crafted by The Drunken Bobo\'s Wet Dream\" But Since your level wasn\'t up to bat, your \"Devils Halbred of Unholy Destruction from All the Depths of Sin from Hell\" wouldn\'t fare to fast, or do the maximum amount of damage...which would depend on your stats...

I dunno exactly how the Devs have it planned out but I see it as the Level with Halbreds/Spears/Polearms directly affects the maximum amount of damage that you can inflick compared to your level of strengh and such. By that time, if you\'re a premature Odin-Sword Of Hell weilder, then you will have very little effectiveness over the weight cost of the weapon.
« Last Edit: October 28, 2003, 06:01:50 am by Harwen »