Author Topic: Quests, npcs and characters et al.  (Read 1496 times)

Sifright

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« Reply #15 on: November 04, 2003, 05:28:35 pm »
in part i agree with mogura and axysyrus

Firstly there is no need for personal coment of that nature

Secondly in all honesty it is not that hard to get out of the well i got out in about 5 minutes after falling in after colecting a few crystals... its nothing difficult just get to the bottom climb the ladder go up the slope then round the staircase and then keep gonig up you will get out eventualy

Thirdly i am agisnt any kind of icon next to players as this removes roleplay value from the game you should HAVE to ask if there a trainer of some kind do people in real life have a floating icon of some 1 pumping weigts to show there a personal trainer i don\'t think they do :P

4th i agree the conversations with npcs are very tedious right now but there being improved i can say from a source in the dev team no i cant say who it is ;) that the npcs will be able to respond a hell of alot
better as soon as cb is out almost all phrases will be responded to too i beleive as long as there arn\'t any careless spelling mistakes

5th complicated dungeons arnt the greastest things ho ever huge dungeons are and complex  1\'s are two difrent things i would love to see some kind of massive dungeon which contains alot of things maybe even subterain towns that belong to the dwarfian races

elscouta

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« Reply #16 on: November 04, 2003, 05:58:38 pm »
IMHO i also think that nobody must help people from getting out dungeons. If someone is lost, finding an exit is a good way for it to begin to learn the game (and if he dies in the attempt, at least it is now out of the dungeon :D).

If you want everything without finding, better play a solo-game with your tip-magazine on the knees but IMHO in a MMORPG you must learn to try and fail. There\'s no interest in always winning without contest. If the only thing you do is typing on your keyboard obvious command, i think you waste your time...
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Axsyrus

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« Reply #17 on: November 04, 2003, 08:18:50 pm »
oh, and one thing i forgot to say, if you hate difficult dungeons, i would better start playing another game, because PlaneShift will have a massive dungeon in it called: \"The Stone Labyrinths\"

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Jessyn

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« Reply #18 on: November 04, 2003, 09:09:56 pm »
hehee, this is true, and i hope i can get lost for weeks at a time, surviving only only what i can scrounge from the bodies of those who have fallen on their journeys...

Jessyn

Of course, i would still like to see a nice way to distinguish between NPC\'s and PC\'s.
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Sifright

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« Reply #19 on: November 04, 2003, 09:55:31 pm »
axy why are you being such a prick? so he comes off as rather arragant many people do i dont think he meant it too come off that way intentionaly and if your going to have our guild logo on then behave repsectably you portray Ao ina very bad light with that kind of manner i expect better of you

Axsyrus

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« Reply #20 on: November 04, 2003, 10:43:20 pm »
I\'m just telling him the truth -_-;;
a large part of the settings page is about the stone labyrints, so if he doesn\'t like dungeons, it looks like he has a problem..

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lynx_lupo

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« Reply #21 on: November 04, 2003, 11:06:45 pm »
There\'s also the fact that we don\'t know in what state the Labyrinths are. Maybe they\'ve all crumbled and it\'s just a rocky cave. We\'ll see...

Back ot nopic, I disagree with the icon identification. If you can\'t indentify one from his actions or clothes, you should ask him.

I like labyrinths(riddles in general). We just need a compas first- I dunno if there\'s one yet.
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Axsyrus

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« Reply #22 on: November 04, 2003, 11:25:05 pm »
Quote
The Bronze Doors, located along the perimeter of the first level, access the Stone Labyrinths, a complex of both natural and artificial caves as ancient as the town itself. It is sure that some of them lead to places similar to Yliakum and even to the surface, but nobody ever came back to report such a discovery. The Stone Labyrinths are one of the sources of food and resources for the city. Inhabitants of Yliakum hunt not only the animals inside these caves for their edible meat and warm furs, but also fungi, molds, and saprophytes. These plants cannot be found elsewhere, since there are no other suitable environments for them, and their curative and helpful properties are valuable to the people. Like all places, there are also more pernicious and aggressive creatures living here as well from each of the four natural kingdoms. Hunters and gatherers must keep an eye out for these predators, who create an obstacle for those who venture in the less controlled and more dangerous tunnels of the Stone Labyrinths. As always in places of danger, great sources of wealth are just waiting in these caves for someone clever enough to find and profit from them.


it\'s pretty obvious that they will be important, and that they won\'t be easy to get out of once you\'ve gone to far.
« Last Edit: November 04, 2003, 11:26:17 pm by Axsyrus »

Axsyrus the Azure - Ruler of the Winds
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