Author Topic: Display issues  (Read 450 times)

jason

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Display issues
« on: November 16, 2003, 05:37:54 am »
I\'m not sure how to explain this one.

Its kind of like i can see through a wall but everything on the other side is messed up.

I know this is alpha and all, but is any one else having this problem?

Iamthom

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« Reply #1 on: November 16, 2003, 09:34:33 am »
who doesnt? this is because the camera goes through the wall, thus seeing through the wall...... (especailly in third person mode)
- Milden/Mildew (whichever you knew me by)

jason

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« Reply #2 on: November 16, 2003, 05:16:55 pm »
ah, when i was talking to cad he said he didn\'t know of or have the problem..... :-) glad to hear its not just me

CadRipper

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« Reply #3 on: November 16, 2003, 06:08:08 pm »
Jason (Lilgor in game ?), you told me you were in 1st person view and \"its like you can see through walls but its all choppy\". It\'s confusing  ?(

Or are you someone else ?

So yes, basically if the distance from the camera to the texture is less than the clipping place, you\'ll see through. If there is no texture to be seen behind, the screen won\'t be refreshed there and you\'ll get the HAL effect (Hall Of Mirrors), like when you forgot to put a wall in a doom level (I know, it\'s old  :P). Also, the textures are intended to be seen from one face only, if you look from the other face they don\'t appear, you can observe that when you\'re outside the city at some places.

Sorry I didn\'t get what you meant back then, it was a little hectic at the time  ;)