Author Topic: Weather  (Read 1803 times)

Xalthar

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« Reply #15 on: May 24, 2003, 02:09:12 pm »
Quote
Originally posted by rainmaker
Quote
Originally posted by logan_dugenoux
maybe there could be a spell that stops rain for a while ?


This is totaly the spell I (rainmaker) am rooting for, and only I should be able to do it.....just kidding :P


hmmm... considering your name, wouldn\'t it be nicer to have a spell that makes it rain, instead of stopping it?? :D

frumbert

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my thoughts on the weather
« Reply #16 on: December 07, 2003, 04:03:15 am »
I know the weather system is a \"low priority\" feature, but it is cool. Here\'s my rather detailed, developer oriented ideas on weather features:

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We all know it rains too much. Rain could vary its intensity each time it rains. An easy way to impliment this is to vary the size of the drops, so that \"light\" rain simply means tiny droplets, and \"heavy\" rain means big fat droplets. The system for doing the rain would simply alter the size of the drops.

Also when you look up and down, the engine should alter the size of the rain \"drop\" texture so that you don\'t see long \"streaks\" as you look up or down.

Lightning should arc across the sky in severe weather. Currently the lightning causes a flash but there\'s no \"bolt\".

Water should spash as it hits the ground. Simulate this by adding random grey/white particles on the ground while it\'s raining.

You could simulate pooling water by making zones in the world file around the edges of objects - buildings, paths, and grass. Then slowly grow a water texture on the zone when it\'s raining, and fade it away after it stops raining.

Rain should change intensity as it stops and starts, so that it fades in and fades out, rather than just happening all of a sudden.

You should get cricket / bird chirping sounds after it finishes raining (or they should get louder for a while).

You could flare the sky sometimes to indicate shards or planes within the crystal.

Trees/banners should sway sometimes to indicate a breeze. Louded swoosh sounds and faster swaying indicate a harder breeze.

You could have a mist or fog in *some* dungeons. This would help people navigate because they could remember the \"misty\" room or whatever.. Dev\'s could implement a see-through \"cloud\" sprite layer about knee-height in a room, indicating a ground-hugging mist, or a fog-zone.

Dathias

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« Reply #17 on: December 20, 2003, 06:27:33 am »
weather is a 2nd priority right now i mean who would rather have a nice cloud going over in the sky or being able to have combat and a spell system??
I\'ve counted every block in my cell over one hundred times...  But have u named them yet- Count Monte Cristo

Infalna

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« Reply #18 on: December 21, 2003, 02:29:07 am »
Yeah but the thought of having other weather than rain or no rain in the world sounds nice.

yandaoben

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« Reply #19 on: December 21, 2003, 07:13:37 am »
yea then maybe during the different seasons differnt monsters and plants will appear.
LONG LIVE THE MERCENARY GUILD!!! GRRRRRRR.........

Vengeance

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« Reply #20 on: December 21, 2003, 07:28:00 am »
These are all excellent ideas for version 9.6, expected in about 2018...  ;-)

- Venge

Arthureloi

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« Reply #21 on: December 21, 2003, 08:39:03 pm »
LOL!
I?ll kill ya, moogie!

Riley89

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« Reply #22 on: December 22, 2003, 09:22:40 pm »
I don\'t know if this is possible but, maybe the weather could hurt you in some way, like once in a blue moon have a random character get hit by lightning, maybe this could unlock secret abilities as well?
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