Author Topic: Non-story npc's  (Read 630 times)

frumbert

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Non-story npc's
« on: December 16, 2003, 04:13:26 am »
I\'d like to see at least a few non-player characters that don\'t neccesarily have any interactive role in the story, but just exist within or near the towns \"doing stuff\".  Having players and quest-giving npc\'s if fine enough, but extra characters would add a \"living\" environment to the game. Before you flame me to death, let me give you some ideas of what I mean:

Dogs (or a fantasy equivalent of a small friendly domesticated animal). They might run around the towns near houses, docks, ale-houses, etc - anywhere they might get food (they don\'t have to actually BE fed - only act as if they are feeding!). They would have a run, walk, sit, sleep, eat and howl (at night) actions. They would follow a random path near their designated area. They ignore players.

Washerwomen, Lumberjacks, Wagoneers, etc. People who walk from a town boundary to a given point, perform a repetitive action and then walk back. Non interactive (saying hello might result in them saying \"Sorry, I\'m in a hurry\" or a grunt, but no more). Their actions would be walking, occasionally stopping as if for breath, and their action (eg chopping wood, washing clothes in a river).

Kids playing. Small kids generally ignore the world around them (including the player), so seeing a couple of kids running around chasing each other or just moping around kicking up a bit of dust, etc, would give the towns a more \"family\" like atmosphere - as if this is a town where people *live*.. Kids would possibly follow a very simplistic flocking algorithm, bounded by collisions with the buildings and the town boundary.. this would mean that a small group of kids might run around semi-randomly but usually together. Possibly tie in random quests to find a particular kid and report back to someone where you last saw them, etc.

Town crier. She/He would wander around a town square or gates spouting information about the town, the time of day, all\'s well, call to arms, \"The gods tell me the server is going down! Flee! Oh woe!\" etc. Their actions would pretty much be a slow plodding walk and ignore anything anyone said to them.

General townsfolk. These would be people who follow defined paths through the town and perform actions. Actions might be picking something things, knocking on doors and waiting (but nobody is home, so they move on), telling passers-by about a particular ale-house, walking around in daze, etc. Non interactive; just there to make towns seem buzzing with non-game related activity.

Animals (outside of towns). Very simple actions - probably only move, flee (run for a random time in a random direction) and eat. Non killable, or possibly killable for no bonus.

Harwen

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« Reply #1 on: December 16, 2003, 04:52:05 am »
Hey, nice idea, things like this certainly are important for the asthetics of a town. I especially like the Dog, and town crier bit.

Another good animal would be sparrows  or large dragon flies. For example wading in the fountain, which would only land and preform their wading random movement animations when no one was in the pool, so you could cause the flock to fly up, and fly around the town until someone left the pool alone. And the dragon flies  could be some great background ambience for a feild of some sort, which would buzz off the blades of grass when you neared. This again leads to thoughts of tiny fish  in rivers, rats , cat-like domesticated animals on the roof-tops, (I imagine a racoon  type thing for PS would be cool) and lizards  on trees.

Also, it would be nice if these Non-story NPC\'s could help out Newbies who instinctivley would talk to everything in a 5 foot radius in Caps.

Again, great idea frumbert.
 

Wedge

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« Reply #2 on: December 16, 2003, 07:59:55 am »
Yeah excellent idea, things like that really add to the sense of immersion into another world, yet sadly you rarely see them implemented in video games.  Also in general it would be nice to have NPCs not just be standing around, but actually moving and such.  Like a shop keeper looking like he is going around and sorting goods and such or a blacksmith sitting striking his anvil.
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Vengeance

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« Reply #3 on: December 16, 2003, 01:32:56 pm »
I believe we will do this for sure.  All of us are in favor of npcs for \"atmosphere\".

Xordan

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« Reply #4 on: December 16, 2003, 01:37:38 pm »
Gothic 2 does this. Most of the npc\'s in game u don\'t need to talk to. They just there for atmosphere.

Harwen

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« Reply #5 on: December 16, 2003, 03:33:18 pm »
Oooh...

Quote
I believe we will do this for sure. All of us are in favor of npcs for \"atmosphere\".


Will this mean that if I go into an alley, an NPC will start playing blues sax? :P
 

Axsyrus

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« Reply #6 on: December 16, 2003, 04:30:58 pm »
I especially like the idea of having animal NPC\'s like birds/butterflies/bats that just fly arround, maybe they could even react to players like gathering on places where there are lots of players(and food). i think that would really add to the atmosphere as that makes the sky look a lot more accessible to normal people.

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Crj

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« Reply #7 on: December 16, 2003, 05:37:27 pm »
Yes. I think this is a good idea! The useful/unuseful NPC rate could be something like 1:4
Its very boring when all NPCs are smarter and stronger than you :P
Dunno about animals. Unhuntable animals... nah.
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Moogie

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« Reply #8 on: December 16, 2003, 05:44:57 pm »
Glad to hear you\'re planning on this, Devs. :) I think it\'s definitely worth spending time getting right. There\'s no bigger let-down to any RPG, in my opinion, than thinking players alone can make a settlement look populated.

While, of course, a large group of people can make a place look busy or crowded, usually they\'re just standing around, chatting or buying things. To make a town come alive and look as if people actually live in the world and not just play in it, you need to bring out the \'life\' in it, exactly how it is suggested by people like Frumbert and Harwen above.

After all, PS is aiming to be the best (correct me if I\'m wrong here) MMORPG out there, and I think finishing touches like this will really push the game above and beyond any competition.

Of course we\'ll have to wait a long time untill such ideas can come into fruitition, what with much more important tasks at hand, in terms of actually coding the essentials of the game first. But as long as the team doesn\'t lose sight of the small details as they progress, I don\'t think they can go wrong. :)


*bakes a cake for the devs and mails every member their own slice* Go you! :D

elscouta

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« Reply #9 on: December 16, 2003, 05:53:40 pm »
Yes crowded towns are nice and there\'s way too much players who think only at gaining exps to do a realistic town. It\'d be even better if they are not static and go from house to work, sleep ... like normal players do (except computers addicted :P)

Quote
Originally posted by Mogura
*bakes a cake for the devs and mails every member their own slice* Go you! :D


Can i have one part? :D
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Commando

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« Reply #10 on: December 16, 2003, 06:05:01 pm »
I think i saw birds in the CVS for CB.. Not sure though...
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Boldstorm

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« Reply #11 on: December 16, 2003, 06:10:25 pm »
:D WOW!
I it would be amazing to step into the world and actualy expirience everyday life going on all around you.
The one thing I have to ask though is would the \"atmosphere\" NPCs be attackable? Not that I would advocate this and I would have no intrest in killing the woodcutter\'s dog but I am sure some would try. I have seen players in other games that for some reason get no bigger thrill then going around and killing as many random NPCs as they can for no apparent reason. Oh well just a question I guess this would relate to how much interaction there would be to the NPCs that were added for atmosphere.

Harwen

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« Reply #12 on: December 16, 2003, 06:27:05 pm »
Quote
The one thing I have to ask though is would the \"atmosphere\" NPCs be attackable? Not that I would advocate this and I would have no intrest in killing the woodcutter\'s dog but I am sure some would try


I don\'t think it\'s a great idea, to have them killed, but maybe having them be able to run away extremly fast, or have horribly high agility to represent the pointlessness.  :D
 

elscouta

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« Reply #13 on: December 16, 2003, 06:36:03 pm »
Quote
Originally posted by Commando
I think i saw birds in the CVS for CB.. Not sure though...


Arg... The lag monster is coming!!! :D

About attacking NPCs, i think it\'d be a good idea. Of course guards will be here to protect them but as PK will not be allowed, at least NPK (for non-player killing) should be. Because in other case, assassins will quickly lack work.
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Boldstorm

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« Reply #14 on: December 16, 2003, 06:37:32 pm »
I agree I don\'t like the idea of them being killed it wa just a question I was thinking about though becasue I have seen in other games players who like to do nothing more then kill the random NPC.
Just a thought but what if someone tried to attack these NPCs all of the towns NPCs would go after that player. I would love to see someone running away with a train of the whole town following them. Now that would be a funny screen shot.