Author Topic: Trees, Plants, and Vegetation Wildlife  (Read 2614 times)

Fanomatic2000

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« Reply #30 on: June 22, 2003, 09:17:54 am »
Hmmm, remember the great mushrooms in Morrowind?
They would suit perfectly in this kind of environment.



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hook

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« Reply #31 on: June 22, 2003, 10:14:58 am »
Quote
Originally posted by Skain
sure count me in, ill set up our own msg board later, n we can sort out who does what on it.

i\'ve made a separate topic for it, but i agree that a separate forum would be even better ...and while we\'re at it, i\'ll send an email to the devs about the idea, maybe we\'ll get some of the devs to help us, that would be great :)
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DizzleCorinthos

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« Reply #32 on: June 23, 2003, 10:41:13 pm »
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Originally posted by Kuiper7986

How would you collect the plants, can you pick the smaller plans with your hand, and use a bigger weapon to cut down big trees? Will any plants be edible raw for quick HP recovery? Will some plants be poisonous? Will herbs be only used for medicinal uses or will they also be used for cooking food. With the wood from trees most likely it would be used for building, furniture making, carpentry, and fletching right? When trees are cut down must they grow again or do they respawn quickly enough not to be noticed unless being watched.



I like some of these ideas.  In a MUD I used to play, you could forage for plants and such.  It would be nice if you could forage for items and use those items to make elixirs and other items.  I imagine you could pick up grass, fungus, flowers and the like by hand.  With poisonous or hard materials, (ie wood, barbed plants), you would need a tool of some sorts, (ie hatchet or shears).  Herbs could be used to enhance food, raise the cost and quality of it.  You could even imbue it with minor magical properties, (healing, regen, etc).  Poison always an element of dark intentions to the game.  Watch for the knife at your back and all of that.  


All around good idea.
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Xalthar

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« Reply #33 on: June 24, 2003, 02:59:45 am »
Herbs could also be used as components in particularly powerful spells.. like in d&d where you carry around a pouch for your spell components..  the components would then dissapear when used...

They wouldn\'t be used in combat spells, but in enchanting and summoning and such...

Drilixer

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« Reply #34 on: July 21, 2003, 02:27:11 am »
Giant tree idea is awesome!

Fish

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« Reply #35 on: July 21, 2003, 04:11:31 am »
I spent the day framing my brother?s garage under the baking sun.  Got up in the morning with a sun low in the horizon and went home when it set.  Around noon time it was overhead baking us.  Driving home I realized the plain shift sun doesn?t move.  It?s always in the same spot.  This has got to affect the plant life.  If there?s a shady wall nothing will grow on the other side but fungus.  The light will never get to the other side because the sun won?t move around to hit it.

The lower branches of the tree will die because they don?t get sunlight.  This is the tree?s way of conserving energy.  It doesn?t make any sense to supports tree structure that isn?t gathering enough light to keep that part of the tree alive.  The fact that the plain shift sun does not move in the sky would probably mean that trees only have branches and leaves on the side where the sun is unless it?s directly overhead.

So directly under the sun you would probably have trees that would be like an elm tree.  There like a large umbrella.  As you get further away and get a lower angle to the tree with respect to the sun you would probably see long spiky trees with leaves or needles only on one side.  It might also mean farther yet in you might have a large number of vines that cling to hills where with their leaves pointed for the sun.  The backside of the hill would be a rocky twilight without much in it.
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Drilixer

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« Reply #36 on: July 21, 2003, 04:57:58 am »
thats a pretty good idea - we wanted weird vegetation and he has hit on a good point - all the plants should be either leaning towards the crystal or only have leaves on one side...

good thought Fish

Dexlan

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« Reply #37 on: December 17, 2003, 12:02:24 pm »
Just to add,
Because we dont want to restrict our selves too much, i mean with all the plants leaning in the same direction to the cyrstal, leaves on one side etc,
some of the rock plant or other cyrstals could grow in place\'s the light does not reach and emit there own light, which in turn will let plants grow there as well. ;)
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dfryer

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« Reply #38 on: December 17, 2003, 08:32:04 pm »
well, since the crystal is in a giant cave, there could be a large amount of ambient (non-directional) light, reflected by the roof and walls near the crystal.  This would eliminate much of the shadow, making things fairly \"normal\" on the first two levels

Still, there will probably be many areas in planeshift that are in permadark.  Fungus, mold, and bare ground will rule here.. or perhaps there will be thermally active areas and some sort of vegetation living off that as well.
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Kixie

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« Reply #39 on: December 17, 2003, 10:43:16 pm »
dexlan why did you bring this thread back from the dead? its 5 months old? leave it be...

hook

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« Reply #40 on: December 19, 2003, 02:54:24 pm »
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Originally posted by whemyfield
dexlan why did you bring this thread back from the dead? its 5 months old? leave it be...


well, we\'re still waiting for CB ...so that might be called dead too ...don\'t see why someone should revive an old thread ...usually it\'s the other way around - we tell noobies to READ old threads, not to leave them be.
:emerald: The Treecastle *will* stand !!! :emerald:

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