Author Topic: The Yliakum Cartomancer Draft  (Read 992 times)

Olig

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The Yliakum Cartomancer Draft
« on: March 24, 2004, 06:49:28 am »
About us:

Some of you have probably heard of the YC already, and this is our first official recruitment thread! The Yliakum Cartomancer group gives fellow Planeshifters the opportunity to help work on the game without being a dev. How so? We work on mini-games. This gives less-experienced programmers and artists a better chance of influencing the outcome of Planeshift.

The Yliakum Cartomancers is NOT an in-game guild. We might hold meetings in the game, but rarely. We rely on the guild forums for mini-game discussion.

Current Project

We are currently piecing together a game that would involve trading and playing with various marbles. Here is the url to that thread:Marbs

Our past project of a massive CCG was rejected for obvious reasons.

Who we want:

We are looking for individuals willing to put work into our games and provide their own input and opinions. Programmers and artists are also very welcome into our guild. Keep in mind that since this is not an in-game guild, being a member of another guild does not exclude you from our organization.

In other words, just about anybody can join us. :D

We currently have 6 members.

To join:

To join our guild, please create an account on Chat Area. Please also use your Planeshift forums alias so we may recognize you better.

Then goto our forums page and make it one of your societies. Yliakum Cartomancers

When you finish that, please sign in to the Sign In Here thread.


« Last Edit: March 24, 2004, 06:52:30 am by Olig »
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Olig

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« Reply #1 on: March 24, 2004, 06:57:25 am »
Oh yes, I almost forgot to mention that we do have webspace dedicated for the development. So if you need to upload something for us, you just need to ask.
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Olig

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« Reply #2 on: March 25, 2004, 11:30:08 pm »
I would like go welcome aboard and congratulate our two newest members, Nana(ki) and Kwartz.

:D
Beware that I am distorted in my wording if you do not understand me at all.