Well as you know there are BILLIONS of ideas on combat. Most of them revolve around the Hack and Slash and repeticiously bash rats untill the brains seep out of your ears \"concept\".
I am going to share an idea for the combat system for planeshift I would like to see implemented. It has come hot from the oven between my ears, so please be carefull, respect protocol and don\'t put any flakes or rough edges around any of the orifices. You have been warned.
The idea I am going to propose is one that centers mainly on the idea of \"Roleplay. No numbers. Ever. Seriously, just forget about the numbers. They don\'t matter\". As we know this is an extremist point of view, who hold roleplay over all. Mostly over fun, enjoyment and a good time on the internet. As far as roleplayers are concerned, we don\'t care if you are having fun, as long as we get our way.
But seriously, this concept could work, could be fun, and could leave you with a massive seisure. The first two are definately worth it, so keep your minds open about this.
I will make this into a nice little story so you\'ll be slightly entertained, then I\'ll wrap it up and summarize the paragraphs. So we shall begin.
Our hero shall be named.... Larry. Larry is a.... generic warrior. +9. With a sword and shield of course. Now Larry (our hero) is walking through hydlaa to the Arena. Now our friend Larry is quite new. In fact, he has just reached the age of 14 and beggining his adventures in this strange and foreign land. Suddenly on the road to the Arena a malicious rat jumps out of the darkness. Larry is quite frightened. He grabs his longsword out of it\'s shealth and is ready to attack the fiend. But out of nowhere, a mean crotchety old pirate and his ninja lackey come to slay the monster.
Larry seeing that the monster that he was once in danger from, is now going to be slain brings mixed emotions to our hero. He is safe, but he will not gain any knowlege for his future adventures. If he cannot slay a rat, how will he be the big bad hero of hydlaa? We can all feel for Larry of course, he\'s a nice guy.
The Ninja and pirate bash the stuffing out of the rat screaming \"OMG U n00b, w4tch out! Teh rats are sc4ry!2\" Larry watches them bash the rat for a while and notices something. When the fellow adventures beat the rat senseless, they have a ceratain technique for doing so. Instead of simply slaying the rat in a horizontal fashion, they seem to poke it in the eye and then slay it below the neck.
Larry feels enlightened by this new knowlege. Suddenly his attacks look so barbaric when compared to this new technique employed by the pirate and his lackey. Larry feels he has learned all he can for now, and goes to Arena to apply this technique. He finds a rat, and goes toward it to beat on it. When he begins to do so he makes a decision.
Larry at this point can beat the stuffing out of the vermin, OR he can take the knowlege he has learned and apply it to this vile creature. Larry is a smart guy. That\'s why we like him so much. Our hero then pokes the rat in the eye, and cuts it right at the spinal column. Larry has killed the rat, and rejoices. He feels faster, stronger, and more effective in his pest control technique. Larry goes immediately to fighting more rats, and starts to develop his own technique. He even reads books and watches more fighters. When he is ready he goes to battle more of the nasty rats.
He returns to the arena, ready to take his rat fighting skills to the next level. Suddenly someone drops by and makes a decision that it should be him that kills this vermin. Larry feels his familiar pangs of jelousy. This mysterious person is about to take all the glory of battle, while Larry fights and gets nothing. Larry ignores this and tries to kill the rat before the other player gets any closer. He is too late, the other fighter steps in and kills the rat beside Larry. However, once the rat is defeated, a blood soaked Larry realizes something. Even though he has had help in his fighting, he still has learned just as much as when he fought it alone.
Larry is once more enlightened, and goes off to become the greatest pest control employee hydlaa has ever known. The end.
Now to summarize:
-Players will gain knowlege from doing certain tasks. The amount they gain will be in order from greatest to least. First comes actually fighting, then comes watching another person fight. Then comes reading a book.
-When players do any of these tasks, a small code or secret will show up on the screen for approx. 30 seconds. This will be randomly generated, and there will be hundreds of these secrets, given at different levels to ensure no cheating or sharing can occur between players.
-When max knowlege is acquired, the player goes to the fields to apply the knowlege. The player is given a mini quiz that pops on screen. The player picks the appropriate action such as: \"You have learned that fighting this creature in a certain manner will be much more effective. Shall you choose to use it? Yes/no. Where is this most effective spot. Is it: The groin, the head, the arms or the foot?\" Choosing the right answer will gain a \"level\" in the ability. Choosing wrong means you have to start all over again.
-This could be applied to all kinds of skills, including ones I have outlined in my Character Creation thread found here:
Clicky teh Link foo\'! So thats just about it. This program could be applied to mages, fighters, rogues, monks, w/e you want to roleplay. This process allows characters to play in such a manner that kill stealing is avoided all together, and the player is graded and \"leveled\" strictly on how well he pays attention and plays his character.
What do you think?
EDIT:
Just wanted to clear something up. I am not proposing we change the combat entirely. I am merely proposing that a quiz pops up after knowlege is gained, allowing you to get stronger in the desired field. This quiz only pops up when you have the knowlege, and you dont go on poking rats in the eyes after you have learned to do so. It is assumed that you do so forever after, automatically.