Author Topic: performance localization  (Read 1120 times)

baelang

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performance localization
« on: March 15, 2004, 02:20:18 am »
Interesting read from /.

http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=118&page=1

Appologies if the wrong forum, but i thought it was of developer interest and not really general interest.

« Last Edit: March 15, 2004, 02:21:27 am by baelang »
Brightest Blessings,
BaeLang

Vengeance

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« Reply #1 on: March 15, 2004, 03:20:41 am »
Sounds like a great article.  I read the first page and I\'ll read the rest later.

- Venge

dfryer

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« Reply #2 on: March 15, 2004, 07:40:37 pm »
You can tell it was written by an Intel guy :)  Most of it seems to be concerned with procedural/fractal generation of geometry, which is a reasonable technique for doing a lot of \"detail\" without a lot of work.  Also it concerns itself with performance-adaptive techniques, which are somewhat present in the CrystalSpace New Renderer (which is designed to optionally, but not necessarily, use cool things like pixel shaders).
Quidquid latine dictum sit, altum sonatur.