No one has really gone to in-depth but I\'ve thought of an idea for \"anti-magic.\" It\'s in character creation section of the game, but it doesn\'t talk much about it.
My idea is that in the beginning of a fight you choose the anti-magic you want to use and it\'ll protect you depending how powerful the anti-magic spell is.
The organization of the anti-magic would be the same.
So you will still have all 6 ways except they would be the anti of it. Example: You have red way then there will be anti-red way, blue way then anti-blue way, etc...
Then where will be like 6 levels of anti-magic protection for each way.
Example:
Anti Red Way: Increasing from weakest to strongest
1.) Red Repel - prevent little damage from Red Spell
2.) Red Defend - prevent more damage from Red Spell
3.) Red Protect - prevent even more damage from Red Spell
4.) Red Guard - reduces red spells to half the amount of damage
5.) Red Equalization - red spells does not harm you
6.) Blood Fountain - you asorb all red spell damage and turn back into HP.
The spells would have to be casted in the beginning of the match. To make it less cheap once you casted an anti-way, you can\'t cast another anti-way spell from that same area until another battle.
For example: Bob is fighting a fire dog. So Bob casts Red Repel on the fire dog. Once Bob uses Red Repel he can\'t cast another anti-red way spell until another battle. But he can still use anti-blue wau or anti-azure way. Just no anti-red way.
Opinions or comments? This topic hasn\'t really been talked about much, kinda important if you ask me, anways replies would be nice.
EDIT: Sorry for crappy names, I couldn\'t think of any.