Author Topic: What is done to improve social playing?  (Read 819 times)

Lode

  • Traveller
  • *
  • Posts: 38
    • View Profile
What is done to improve social playing?
« on: April 23, 2002, 02:20:09 am »
I mean, will people be rewarded if they help other people, does fighting in a party with newbies give more experience, and will there be done something to reduce the number of ego?stic players (for example players that don\'t want other people into go to \"their\" graveyard with \"their\" zombies?)

A MMORPG is supposed to be a multiplayer game, and if someone doesn\'t like other people to attack monsters he thinks are owned by him, then he better plays a single player game I think.

And if during the beta it appears that there are some ways for players to get ego?stic, will there be done something about it?

Thanks.
« Last Edit: April 23, 2002, 02:20:48 am by Lode »

Vengeance

  • Veteran
  • *
  • Posts: 1452
    • View Profile
(No subject)
« Reply #1 on: April 23, 2002, 04:36:18 am »
I would imagine that for the most part, players will have to enforce their own culture about kill stealing, camping, ninja looting, etc.  EQ does not enforce that kind of stuff in the game, and yet the players do a much more effective job of policing themselves and punishing people who act unacceptably than the EQ staff could ever do.

- Vengeance