Does anyone else notice any weirdness with the latest CVS of CrystalSpace & PlaneShift?
Bear in mind I\'m using SuSE 9.0 and the latest GeForce drivers from Nvidia (which have a reputation for being in a whack state).
Most of the time I get segfaulted. But if I do a cautious -relight or -recalc here and there, I\'ll get in but have odd clipping problems, sprites being displayed incorrectly (or not at all), weird level blending. This might be to some sectors or polygons not being closed (and so things bleed), but even weirder is that if I get out and then get back in things improve. And so it goes with each iteration.
For example, at first I logged in and noticed that transparent textures still had masks drawn with \'em (i.e. pink boxes around the tree tops). Sprites were also bleeding - move an image or look at your avatar at a weird angle and you\'d see the column map that the sprite previews in when at the character selection screen. No NPC\'s in npcroom. Logged out, logged back in and NPC\'s appeared and trees were fine, but fonts didn\'t show above the NPC\'s heads. Logged out, logged back in and fonts were back. Logged out, logged back in and the PS menubar at the top finally blitted on, dialog boxes were now present along with the shortcut bar.
I\'m *guessing* this might have something to do with CrystalSpace\'s latest version from CVS (since Joritt et al are rewriting how portals work). But it might also be due to the overall weirdness of the current NVidia drivers. So I\'m left scratching my head if it\'s a hardware problem or engine problem. Or if there are open sectors in the maps (& meshes) that cause funkiness. -recalc noticed a few that weren\'t closed.
If anyone else has noticed such weirdness let me know. No worries - I\'m more or less just looking for a show of hands for others with the same weirdness.