Author Topic: Could not open map file 'world' on VFS!  (Read 603 times)

davegarath

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Could not open map file 'world' on VFS!
« on: May 10, 2004, 05:14:20 pm »
when I\'m connetting to the server, when retriving world I
recive this error e disconnect from the server :

crystalspace.maploader.parse.map: Could not open map file \'world\' on VFS!
New player requesting Actors List!
HandleMessage: Received world

The time is now -11 o\'clock.
Sector \'laanx_dungeon\' for ambient light was not found in lighting setup 11.
Sector \'jayose_inside\' for ambient light was not found in lighting setup 11.
Sector \'laanx_entrance\' for ambient light was not found in lighting setup 11.
Light \'crystallaanx_entrance\' was not found in lighting setup 11.
Sector \'laanx_main\' for ambient light was not found in lighting setup 11.
Sector \'laanx_well\' for ambient light was not found in lighting setup 11.
Light \'Omni35hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni36hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni37hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni38hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni39hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni40hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni41hydlaa_plaza\' was not found in lighting setup 11.
Light \'Omni42hydlaa_plaza\' was not found in lighting setup 11.
Light \'crystalhydlaa_plaza\' was not found in lighting setup 11.
Sector \'hydlaa_plaza\' for ambient light was not found in lighting setup 11.
Sector \'tavern_de_kadel\' for ambient light was not found in lighting setup 11.
Sector \'windowless_tower\' for ambient light was not found in lighting setup 11.
Sector \'windowless_tower_dungeon\' for ambient light was not found in lighting setup 11.
Sector \'windowless_tower_exit\' for ambient light was not found in lighting setup 11.
Light \'L060_74_164_177_500windowless_tower_top\' was not found in lighting setup 11.
Light \'sun_02windowless_tower_top\' was not found in lighting setup 11.
Sector \'windowless_tower_top\' for ambient light was not found in lighting setup 11.
Light \'crystalwindowless_tower_top\' was not found in lighting setup 11.
HandleMessage: Persist Message: CELPERSISTCMD_SEND_ACTORLIST

cel.persist.classic:   Reading entity -2147483647 (\'actorlist\')...

cel.persist.classic:   Reading entity 94 (\'Gayla Grotemey\')...

CEL is searching for meshfact \'femdermorian\'...Found
pf/mesh/meshfact.cpp:231: failed assertion \'s != NULL\'
Trace/breakpoint trap

How I can solve them ?
Tx

Uyaem

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« Reply #1 on: May 11, 2004, 09:45:33 am »
What OS do you have? Could it have to do with file system write access?  (The world-file is already locally available after installing the game) Try granting at least read access to the world-file; it resides in one of the ps subdirectories (can\'t tell you the exact location at the moment as I have no PlaneShift installed on this computer).
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davegarath

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« Reply #2 on: May 11, 2004, 04:48:41 pm »
I have linux debian testing,
planetshit, CS and cel from cvl like written in linux howto :)

I don\'t think the problem is that(permission), I am the owner of all planeshift dir :/ so I can write what I whant.

I\'m just reading again linux howto but I don\'t understand so well this passage :

// You need to copy the art dir from the windows version into the planshift dir.
also, I had to copy the following files from the .tar package
sndogg.so to /planeshift and csjnging.so to /CS

-so I have to download a windows version to take art dir?
but I allrady have an art dir

-where I take csjnging.so ?

-I have sndogg.so in CS dir, Do I have to copy them into planeshift dir ?

tx 4 help :)

dfryer

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« Reply #3 on: May 11, 2004, 09:37:17 pm »
The .so files should be fine in the CS directory.  The art on the other hand is another matter - they don\'t keep the \"real\" art in CVS, they only release it when they\'re making an official release, so yes, you need to download the windows version or the prebuilt linux binaries (maybe?) and copy the art over - it\'s over 100MB, I think.
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