Author Topic: Food not just limited to main courses  (Read 1635 times)

Cirque

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« Reply #15 on: May 17, 2004, 02:04:07 pm »
Any knuckle head can make candy. All you need is sucrose (sugar) in either liquid or solidified form. If its solid then it needs to be liquidified with water. Then simply add a flavouring such as lemon essence or juice etc. Then boil it down till the water is sufficiently evaporated and the liquid turns into toffee. Then just pour into a mould and let it set in a cool place.

This is known as boiled confectionary. Im sure that the concept is quite viable in a fantasy RPG.
« Last Edit: May 17, 2004, 02:07:42 pm by Cirque »

Kiva

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« Reply #16 on: May 17, 2004, 02:07:57 pm »
Quote
Originally posted by SaintNuclear
True, but you forgot that PS isn\'t in the real world.
Maybe in Yliakum there are cocoa trees right there after the hills that surrounds Hydlaa? And sugarcanes grow on the sides of the roads?


Try and think about things before you negate them. It helps.  ;)


Instead of being so overly sarcastic, try thinking about what you\'re negating.

True, PlaneShift is a fantasy world, however as I said (which you would have noticed, had you just read my post properly) it is a medieval world as well. Now, fantasy and medieval... There are sugar canes growing on the sidewalk. Cocoa trees everywhere. Mind if I ask where those things fit into a fantasy world anyway? Especially an underground fantasy world. As far as what I recall, things that grow above ground, that need sunlight etc. and which are real plants, aren\'t fantasy plants that grow in caves and provide the inhabitants with cocoa beans and sugar. You must also remember that PlaneShift is an RPG. If you had just the tiny bit of courage it takes to play your character, you would have no clue what cocoa beans and sugar can be used for, and it would take you years to develop a way to make chocolate bars and caramel fillings.

Now as I said before, think about things before you suggest them. If you want fantasy world, you must take it all. You can\'t hand-pick the few things you want and mix them with a semi-real universe based on whatever ideas you have. That is what you see other games which people dislike so much, and it provides you with nothing but poor gameplay. Besides if you want a fantasy world, why not suggest having trees that grow money? :)
\"Somewhere over the rainbow...\"

SaintNuclear

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« Reply #17 on: May 17, 2004, 02:34:23 pm »
The sugarcanes and cocoa trees are just examples. There could be sugar-rich fruits \\ vegetables growing around the 1st level. As for cocoa, there could be substitutes.

I agree that it could take years to develop these things, but don\'t forget that most races lived a few years (maybe hundreds or thousands) before they came to Yliakum. Some of them highly intelligent too.
Even if the plants in Yliakum aren\'t exactly like those they used to know, their agricular knowledge should be enough to use the Yliakum plants in a similar way to the ones they had in their home. If they\'re not intelligent enough to do that, they\'ll starve before CB is released :P


I can\'t really see a point in making candies \\ chocolate though. If it does nothing besides being nice or be a status symbol, I doubt anyone would buy it.
Even for RP, what\'s the point in buying something completely useless?
As for poison, people will know better than eating something that gives them nothing and might be poisonous.
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Draklar

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« Reply #18 on: May 17, 2004, 05:01:11 pm »
Quote
Originally posted by SaintNuclear
As for poison, people will know better than eating something that gives them nothing and might be poisonous.
yes, that\'s why you need to think to pull that off... you could observe some adventurer and at right moment leave a poisoned candy on his path (leave some worthless stuff and maybe food as well. So he won\'t be suspicious). The fool would pick it up... why? Because it\'s FREE item :] and after some time simply eat it. And he won\'t taste poison because the sugar will make it impossible. Now when he gets sick... attack :evil:
:P
anyway, I agree with Grono... \'tis medieval theme, stop making those newspaper and other \"you know what would be cool?\" ideas :P
« Last Edit: May 17, 2004, 05:02:00 pm by Draklar »
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DepthBlade

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« Reply #19 on: May 17, 2004, 06:38:17 pm »
I wouldn\'t mind something like candy in the game but on halloween only :D They need to distinguish between two things cooking in the wild with a fire and basic equipment to cooking in a buildiing with range and what not!

  It should be two different categories of cooking, you should be able to use stuff from the wild to create some really good food that heals a high ammount of points and the same goes for kitchen cooking!

Icefalcon

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« Reply #20 on: May 18, 2004, 02:53:25 am »
Naa, you should just have to have the right equipment for some items...to cook a hot dog, all you need is a fire and a stick :P  to make candy, you need a range, pots, pans...etc.

quiksilver012

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« Reply #21 on: May 23, 2004, 02:46:27 am »
mmmm caramel filled chocolate bar :]

cryofame

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« Reply #22 on: May 23, 2004, 03:55:14 am »
Ahem... but there were many cultures during \"medieval\" times that were making candies in lots of different forms:

American Indians: Fish smoked and glazed in honey

Incans/Aztecs/Mayans: Chocolate candies of all kinds

Hawaians: Sugarcane mixed with different fruits ad then dried, fruits with honey and nuts.

Britains: Candied yams, Candied etc. Honeyed things (such as mead), Sweet cream candies, Taffy\'s, etc.

Chinese: Rice candies, sesame candies, etc.

Japanese: Rice candies

Those are just off the top of my head. I\'m sure that others can come up with more examples.

Samoth

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« Reply #23 on: May 23, 2004, 09:27:41 pm »
cryofame, I\'m sure there are many more examples amonst the tropical area\'s of the world, but ...

I\'m no candy expert but from what I have read, most of medievil Eurpope had very little source of sugar outside non-tropical fruits, honey and malted grain.  All of these sources were used heavily in the production of wines, meads and beer.

I have never heard of any candy made with mead.  The candy process would drive off much of the alcohol which would not make a lot of sense.  Sweet mead certainly were produced and often served after meals.

You must remember most of the now common sources of sugar - cane, beet, fruits could only be grown in the lower latatudes.  

Regardless here are some more items for your list:

Spainish - Southern spain was famious for it\'s oranges - I sure there was some very good candies created there.

Middle east - Figs were grown in large quatities - would it not be cool to be there when the first fig newton was made.

Cyberchu

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« Reply #24 on: June 23, 2004, 01:17:53 pm »
why not have some ordinary foods candified to increace the amount of HP ther heal. Also this thread was meant to discuss other things than candies.
For instance when would you want to make a starter when a main course heals more health?
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Aeterus

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« Reply #25 on: June 23, 2004, 03:28:08 pm »
I really fail to see the point here - candies are the result of a pretty modern production market, personally i don\'t see the need to have them as it seems as a slight desire to have everything.
In medieval times people lived from day to day, and couldn\'t afford such laxuries such as candies (until mass factory production rose a couple of hundred years ago), maybe royality could afford this expensive hand-made laxury.

Aside from that, i think cooking skill should have non-main courses, be it cakes/cookies or the mentioned sweet rice or apple/fish with honey (ewww).

Good rpg\'s from my point of view, have a food level so it brings the need for food (since the second need, eating something with a good taste, doesn\'t really exists here, duh), having finishing courses, such as cakes or other sweet things is like an added bonus, but candies and nuchos ... hrrm ... *cough cough*.
Well i guess it\'s irrelevant to sound my protest, since PS isn\'t going to be a strict role-playing game, more like a \"roll\"-playing game.

Tanyo

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« Reply #26 on: June 23, 2004, 05:41:08 pm »
It will be a little fun If they will add the \"Hunger Meter\"
When it reaches zero a new status will be shown
\"Hunger Unpower\"
It will lover all statuses by main Lvl. and \"Hunger resistance\" Lvl.