Author Topic: Combining Spells  (Read 996 times)

Krispy

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Combining Spells
« on: February 17, 2004, 06:28:58 pm »
Here\'s the key points my idea:

1. Combine spells to produce different effects.
  Combine 2 or more spells to \"combine\" their effects, eg. :
Spell: Wall of Force
Effect: Creates a 12 x 10 x 2 ft. solid transparent wall.
     
Spell: Flame
Effect: Creates a small sphere of fire in the hand of the caster, which can then be thrown at target.

Combine these two:

Spell: Wall of Fire
Effect: Creates a 12 x 10 x 2 ft. solid flaming wall, anyone within 5 ft. suffers 4 pts. heat damage / sec

Ect.
I can think of many useful combinations, such as: Hold, Lightning. Circle of Power, Wall of Force. Sphere of Captivity, Lightning.

2. Number of spells that can be combined limited by level.
Combine 2 spells at Level 10 (or equvilant)
Combine 3 spells at level 25
ect.

Questions? Comments? Flames? I\'d like some feedback people!

elscouta

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« Reply #1 on: February 17, 2004, 07:05:57 pm »
Global idea is fine IMHO. Some comment though:

1/ What do you mean by combine? One player cast the two spells at the same time? Or could two players combine their magic? (much better imho)

Quote
Originally posted by Krispy
2. Number of spells that can be combined limited by level.
Combine 2 spells at Level 10 (or equvilant)
Combine 3 spells at level 25


Definitely a bad idea: first hard limit are BAD; it must only affetc your success rate and the spell strength if you are under the required limit, secondly it must vary depending on the spell combined and the level of the resultant spell. And if two players combine their magic, each player must cast a spell which is at his level AND at the same time not being too much below the resulting spell level.

Just my 2 cents ...
High Loremaster of the Arcane Order.

Ald'Amun Dungeonrunner

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« Reply #2 on: February 17, 2004, 07:14:25 pm »
I\'d would have to agree with ya on that one elscouta...


^Made by jcterminal

Krispy

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« Reply #3 on: February 17, 2004, 09:57:10 pm »
Quote
Originally posted by Ald\'Amun Dungeonrunner
feedback= this has been said like pibillion times....let\'s have another funeral for the search button :(

I did search, and I am fairly certain that this has not been suggested before.

Elscouta:
1.1: The IC explanation would be that you modify the underlying struture of the spells, producing a new spell, so only one spell is being cast.

1.2 Yes, alternatively.

Note: Scratch 1.1, 1.2/3 is better.

1.3 if 1.2 is yes, which makes more sense, and, if you think about it, is much more flexible for different magic systems. (the spells THEMSELVES combine, after, or during casting)

2.1 Yes, i\'ll agree that hard limits are bad.
Quote
at the same time not being too much below the resulting spell level.

how do you mean? The resuting spell is separate from the player.

elscouta

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« Reply #4 on: February 17, 2004, 10:06:39 pm »
Quote
Originally posted by Krispy
Quote
Originally posted by Ald\'Amun Dungeonrunner
feedback= this has been said like pibillion times....let\'s have another funeral for the search button :(

I did search, and I am fairly certain that this has not been suggested before.


He said that because the word \'feedback\' was a lot used => problems in the db (i don\'t really know if it can really screw the search but whatever)

Quote
how do you mean? The resuting spell is separate from the player.


Yes, but you need skills to be able to combine the spells: you can\'t cast a spell in the great universe and say: \'with some chance, it\'ll combine with a spell it meet and summon the Apochalypse\'. No, you need to send the spell and keep control on magic flux so your spell with encounter the other spell at the good time, with a good angle so they ll combine optimally
High Loremaster of the Arcane Order.

Krispy

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« Reply #5 on: February 18, 2004, 12:46:21 am »
Quote
Originally posted by elscouta
He said that because the word \'feedback\' was a lot used => problems in the db (i don\'t really know if it can really screw the search but whatever)


Ah, I was confused ;)

Hmm, true.
How about the casters have to work together (withing toutching distance? Within a magic circle?) to cast a combined spell, which requires certain skills to have any chance of sucess. If the spells failed to combine (if that was the intention) various effects could happen: Spells cast normally, Spells cancel each other, spells explode causing massive damage (intentionally? hmm, one sees possibilities)



mmm, debate... feel the ideas flow...

Cyrandir

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« Reply #6 on: February 18, 2004, 01:04:42 am »
I like the circle thing, good idea for several reasons


\"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.\"    - Galileo Galilei

Krispy

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« Reply #7 on: February 19, 2004, 03:03:18 am »
Why? ;)

Kereshin

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« Reply #8 on: September 18, 2004, 01:00:06 am »
I like the idea of havin one caster combine 2-3 spells in some way. This would definately broadenthe fields of experimentation in magic.
After a 14+ hour download at about 4 kbps, I finally downloaded and installed CB. Now if I could only figure out how to work the darn setup and character creation!