Occasionally a few issues crop up, but we should have a working Mac port of Crystal Blue sometime near when it is released

Currently I\'m having some problems falling through the floor whenever I connect to my server, but hopefully we\'ll be able to iron issues like that out.
Really, since most of the platform specific details are handled by CrystalSpace, the Mac-specific end of the porting isn\'t too difficult, just constant debugging and testing in case someone breaks something

We will need reliable documentation and some sort of installer mechanism (perhaps similar to the segmented download, or maybe using a CVS-like transfer mechanism), but that pretty much takes care of a lot of the Mac related details.
Oh, and we\'ll need to test once we think it\'s working

Edit:
Just to clarify, there isn\'t really a need to *port* the game to the Mac, since it builds from CVS on the mac just fine (well, with a little coaxing). It\'s really just mac-specific debugging, performance testing, that sort of thing.