Author Topic: Mods to the game.  (Read 4346 times)

tangerine

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« Reply #30 on: September 07, 2004, 03:12:47 pm »
There are files that define how does the GUI look like. There is only one set of these files, not more sets that you can select from. If you want to change he GUI, you have to overwrite the files.

Zeraph

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Mod wish & modding 3D/Art?
« Reply #31 on: September 09, 2004, 02:54:20 am »
Actually if I could, I would make a mod that allows you to have one skin for char different from the rest, as of now if you replace a skin of lets say an enki, all enki of the same skin # (1-4) will have that skin. I wish there was a option to load a custom skin for only your own char, but it wouldn?t be uploaded to server or anything, just have the client choose a different image to skin my char only & not every other one with the same skin type.

Also, I would think this is a little vague on 3D/Art mods, if you actually modeled a char made animations & replaced one of the current race?s files would that be cheating? Or if you modeled a weapon & replaced the mesh to make it look cool, it wouldn?t change any skill/attributes of the weapon so it would be allowed right?

I know there is trouble with adding your own levels/modding the existing ones (what a shame). Because I who didn?t have any knowledge of c++ am now going to have to compile the source to test new levels on, after that I can submit them to lww or maybe join the dev team later or something?

It would be nice to have a pre-compiled version of the server client & instructions on how to make Planeshift work from the same computer, sort of a 1 player test version as I have herd it was possible to do without your own server. I wonder if other people can connect to you & you can play 2 players? But that would be extremely boring, you need more people to play this game @ the same time.

* Zeraph Goes to finish compiling the current version of the source *
(I liked @ that world file in cs & the trees look good anyway? )

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Seytra

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« Reply #32 on: September 09, 2004, 03:58:49 am »
Quote
Originally posted by Zeraph
It would be nice to have a pre-compiled version of the server client & instructions on how to make Planeshift work from the same computer, sort of a 1 player test version as I have herd it was possible to do without your own server.

It is? If you\'re referring to my post, I seem to have misphrased it: you don\'t need an extra machine to run the server on. You must, however, run the server on some machine. Therefore, you can run the server on the same computer as the client, which is very convenient.
Quote
Originally posted by Zeraph
I wonder if other people can connect to you & you can play 2 players? But that would be extremely boring, you need more people to play this game @ the same time.

You can. It\'s the same server that\'ll be running on any official servers (except the content). You can use it as graphical chatroom on your local LAN party if you want (although this might be illegal by narrowly interpreting the license).

theRealGorbulas

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« Reply #33 on: September 09, 2004, 09:14:02 am »
I want to add the ability to have a custom skin for every character. I have it all planed out. Downloading the custom skin would be optional, and the skins would not be stored on the server. Here is more information. I barely started writting it, and then I was gone for a while, and then the CVS code was different all over the place when I returned. I was hoping for mods to coexist peacefully with the official and have all of the changes transparent to servers and unmodded clients. It would be much easier to develop if I could fork and then patch in the mod.