Author Topic: My 3d model of an Hourglass  (Read 1725 times)

Adeli

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« Reply #15 on: October 12, 2004, 09:03:54 am »
You need to taper the glass, I\'ll show you what I mean with an example I did for a 3dsmax6 Tutorial. It\'s animated, so I\'ll just render one frame. If you make the glass and the sand the exact same shape (clone glass to make sand, you will get a better result.

Here is my hourglass.

Edit: I just realised that Magerranger was referring to this very tutorial. Haha. Great minds think alike? Make sure you taper it in the center, and have the sand modelled only in one half, as there is only enough sand for one half at once, or else it would not work.

« Last Edit: October 12, 2004, 09:07:39 am by Adeli »

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Zeraph

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cool
« Reply #16 on: October 13, 2004, 12:34:06 am »
Why didn\'t I ever see that tutorial?
oh well, probably because I learned on max4... :D

looks excellent, I like all the versions from everyone...
I sort of agree that the first one looks \"mystical\"

* goes to see if he missed something *

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Adeli

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« Reply #17 on: October 13, 2004, 07:11:41 am »
You should get the new tutes for 6 anyway Zeraph, they are great refresher courses

I like Red Jelly Beans!