Well, this is a second CB Report. The next PS release is more close; the developers, collaborators and testers have worked very hard another week more. Here is the week CVS report:
CVS changes overview (Week 11/13/2004 to 11/21/2004):
General:
Fixed several crashes
Fixed Bugs #237 and #243 (money related. Hey! the money isn\'t important, isn\'t it?.)
Added several patches from some collaborators
Fixes and improvements into anti-cheat code
Increassed network version
GUI improvements and/or fixes:
More changes to camera
More changes to advisor system
Mouse fixes
Inventory window: misplaced Examine slot
Added proper fix to the shortcut window (who asked for shotcuts or configurable keys the last week?).
Char select window: all buttons are hidden until all characters are received from server.
Added number of chars to the auth message from the server.
Only one \"New Character\" button is shown now
Added support for several mathscript variables (scripting)
Made races that are not available for the selected gender grayed on the character creation screen (Snif! yet races
without gender)
Made eyes/hair/etc options grayed until we get art
Added message: remaining time to disconnect (Only if you are banned, beware with admins!)
Added message: You trying to equip more than you can
World & Items manipulation:
Implemented auto-expiration of player items dropped into the world
Added checks to see if the character can actually equip an selected item
Dropping an object now places it 1 unit from the player on either the left or right side
Fixed loot without items but with money (Mmmmmm! To rob, will be possible?)
Training:
Added trining support for stats
New user commands:
None
User commands improvements and/or fixes:
None
Guilds:
Fixed /guildinfo command
Fixed online time info for guild memebers
Combat and Spells:
Random selection of target locations avaliables for attack
Added spell categories to prevent buff/debuff spells from effecting a player more than once
Fixed several progression errors (spell related)
NPCs:
Fixed an issue where it was doing some strange loading of items for npcs.
Effects:
None
Updater:
None
www and server:
Added reason to ban and kick (One reason: shouters out, please)
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Ok, and now what?. Well, I have read much code and I have made some conclusions for the two last weeks:
1.- There will be several spells, perhaps more than 6
2.- There will be combat, combat and combat. Individual and guilds
3.- There will be char progression
4.- There will be commands, a lot of commands
5.- There will be more quests, much more
6.- There will be hostile and friendly NPCs
7.- There will be an effects editor
8.- There will be scripting
9.- There will be shortcuts
10.- There will be an enormous area to explore, apparently
11.- There will be more effects
12.- There will be more quality visual
13.- There will be an better 3D engine (Crystal is much better now)
14.- There will be people banned
15.- There will be several chars for account, sure
16.- There will be PS versions to Windows, Linux and MAC
17.- There will, will, will be a lot of fun, i think
18.- And finally, we will have to wait for a little more (+243 errors are too many errors!)
Well, that\'s all folk. Now, we must be thankful to all PS developers, collaborators and testers by their enormous efforts and good work, especial thanks this week to:
PS crew
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Andrew Craig
Andrew Dai
Christian Svensson
Keith Fulton
Trent Waddington
Collaborators
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Matthias Weiss (Karosh)
Tanguy Gilmont (Cad)