Author Topic: CB Report  (Read 7282 times)

Icefalcon

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« Reply #30 on: November 20, 2004, 11:11:27 pm »
Its been almost done and comming soon for over a year...
I\'m just awaiting the day the Devs prove me wrong and it won\'t be soon anymore.

fken

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« Reply #31 on: November 21, 2004, 12:25:38 am »
I hope this is not a joke the sentence of the download page because if it is it is a bad one... very bad one... one month ago it was there so one question : is it impossible to download and play ps in one month even with a bad connection ?

PS : with a 56kbps the mb download doesnt ask for more than one day...

Cyberchu

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« Reply #32 on: November 21, 2004, 12:43:13 am »
sry i did not see it there when i last downloaded the MB client (between 1 and 2 months ago)
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

fken

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« Reply #33 on: November 21, 2004, 12:57:10 am »
since 10 31th I believe or maybe before I don\'t remember...
« Last Edit: November 21, 2004, 12:58:20 am by fken »

daecarne

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CB Report (#2 Issue)
« Reply #34 on: November 21, 2004, 11:02:21 pm »
Well, this is a second CB Report. The next PS release is more close; the developers, collaborators and testers have worked very hard another week more. Here is the week CVS report:

   CVS changes overview (Week 11/13/2004 to 11/21/2004):
   
        General:
     
                    Fixed several crashes
                   Fixed Bugs #237 and #243 (money related. Hey! the money isn\'t important, isn\'t it?.)
                  Added several patches from some collaborators
                   Fixes and improvements into anti-cheat code
                 Increassed network version
                 
        GUI improvements and/or fixes:
     
                    More changes to camera
                  More changes to advisor system
                  Mouse fixes
                 Inventory window: misplaced Examine slot
                    Added proper fix to the shortcut window (who asked for shotcuts or configurable keys the last week?).
                   Char select window: all buttons are hidden until all characters are received from server.
                               Added number of chars to the auth message from the server.
                              Only one \"New Character\" button is shown now
                  Added support for several mathscript variables (scripting)
                  Made races that are not available for the selected gender grayed on the character creation screen (Snif! yet races
                  without gender)
                 Made eyes/hair/etc options grayed until we get art
                  Added message: remaining time to disconnect (Only if you are banned, beware with admins!)
                   Added message: You trying to equip more than you can
                   
        World & Items manipulation:
     
                    Implemented auto-expiration of player items dropped into the world
                  Added checks to see if the character can actually equip an selected item
                    Dropping an object now places it 1 unit from the player on either the left or right side
                    Fixed loot without items but with money (Mmmmmm! To rob, will be possible?)
                 
        Training:
       
                    Added trining support for stats
                 
        New user commands:
       
                    None
                   
        User commands improvements and/or fixes:
     
                    None
                   
        Guilds:
     
                    Fixed /guildinfo command
                    Fixed online time info for guild memebers
                   
        Combat and Spells:
                   
                    Random selection of target locations avaliables for attack
                  Added spell categories to prevent buff/debuff spells from effecting a player more than once
                 Fixed several progression errors (spell related)
                   
                   
        NPCs:
       
                    Fixed an issue where it was doing some strange loading of items for npcs.
       
        Effects:
     
                    None
                   
        Updater:
             
                    None
                   
        www and server:
             
                    Added reason to ban and kick (One reason: shouters out, please)
                 
___________________________________________________

Ok, and now what?. Well, I have read much code and I have made some conclusions for the two last weeks:

       1.- There will be several spells, perhaps more than 6
       2.- There will be combat, combat and combat. Individual and guilds
      3.- There will be char progression
      4.- There will be commands, a lot of commands
       5.- There will be more quests, much more
        6.- There will be hostile and friendly NPCs
         7.- There will be an effects editor
         8.- There will be scripting
         9.- There will be shortcuts
        10.- There will be an enormous area to explore, apparently
      11.- There will be more effects
     12.- There will be more quality visual
      13.- There will be an better 3D engine (Crystal is much better now)
     14.- There will be people banned
        15.- There will be several chars for account, sure
      16.- There will be PS versions to Windows, Linux and MAC
        17.- There will, will, will be a lot of fun, i think
        18.- And finally, we will have to wait for a little more (+243 errors are too many errors!)

Well, that\'s all folk. Now, we must be thankful to all PS developers, collaborators and testers by their enormous efforts and good work, especial thanks this week to:

        PS crew
     -------
     Andrew Craig
        Andrew Dai
      Christian Svensson
      Keith Fulton
        Trent Waddington
       
        Collaborators
       -------------
       Matthias Weiss (Karosh)
     Tanguy Gilmont (Cad)
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Androgos

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« Reply #35 on: November 21, 2004, 11:23:02 pm »
Quote
Originally posted by daecarne
1.- There will be several spells, perhaps more than 6


May I ask where in the code you found that fact?
Sure, there will be several spells. PERHAPS!? more than 6?!?
Man ,there will be 6 ways and I guess you can guess that it will be quite a lot of spells for each way. Do the maths :)

6*many = A lot ( More than > 6 yeah :))

daecarne

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« Reply #36 on: November 21, 2004, 11:29:25 pm »
Ha, ha! Androgos, I know it, but it did not try to generate enormous expectations  ;)  :D
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Nairan

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« Reply #37 on: November 22, 2004, 12:52:56 am »
[/QUOTE]
6*many = A lot ( More than > 6 yeah :))
[/QUOTE]

heh nice math androgos =P

Zellgadess

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« Reply #38 on: November 22, 2004, 07:32:23 am »
Do you know if we will be able to delete players ourselves? in the menu?

\"For You, Death Is But A Minor Invonvenience\"

daecarne

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« Reply #39 on: November 22, 2004, 12:27:05 pm »
I haven\'t  seen that option, sorry :(
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Androgos

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« Reply #40 on: November 22, 2004, 02:24:07 pm »
Not in code. Why?

Think about it. Just in real time, when you are born, you don\'t have any connection to the world, nothing to say and so on. (New created character)

When you grow and start doing stuff (Joining a guild, learning spells, dueling), you start leaving traces and do connections to the world (Regular character)

If you want to delete a new created character, it wouldn\'t be that much trouble.

But what if you want to delete some char that has a great deal connections? Being a high level guild member there, have some trias and hexas here and there, owns a house (No, not in CB) and stuff like that.
It would be very hard, if not impossible to properlary delete a character like that without wasting anything

daecarne

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« Reply #41 on: November 22, 2004, 03:06:20 pm »
Great! True RPG philosophy.
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

Seytra

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« Reply #42 on: November 22, 2004, 05:31:45 pm »
Quote
Originally posted by Androgos
It would be very hard, if not impossible to properlary delete a character like that without wasting anything

\"wasting\" in the monetary / material sense IMO would be the least problem, because the economy is based on vanishing money and supplies anyway so it wouldn\'t have a great impact AFAICS. Also, missing some assets would also not be a great deal, because there are random spawns of items and money anyway. The number of deletes for characters that old wouldn\'t be high enough to make it matter.

Furthermore, when these chars are not wanted anymore, they aren\'t going to be played anyway, meaning that all their resources will be \"zombied\", i.e. kept frozen without hope of being either released or used. The house is not sold, and cannot be used, so it\'s not just a waste of diskspace on the server but also a matter of cluttering up the game world...

From the RPG aspect, I can\'t see any difference. If the char isn\'t used anymore, it\'s not going to appear anyway, so it might just as well be deleted. If anything, this deletion would be more realistic as the possessions would either vanish (you all know that this will happen if you don\'t properly guard them :) ) or be \"inherited\" by someone. So maybe we need some inheritance system \"last will\" coded into the game, that decided who gets what upon deletion of a char?

fken

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« Reply #43 on: November 22, 2004, 07:47:44 pm »
What Androgos ?!!! no way to erase a character ! but you never tell me it will be impossible in your mps...

Seytra

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« Reply #44 on: November 22, 2004, 08:08:26 pm »
From what I read, it seems to just not be coded, i.e. there will be no \"delete char\" button in the client. However, there will probably be the option of asking a GM (or something like that) to delete a char. Hmmm...

Char1 to char2: I\'ll be going on a journey without fixed destination. The only thing that\'s certain is that I will not return.

Char2: *sighs* I knew you were leaving. *tries to hide a tear*

Char1: *hugs Char2* I must make room for the ones who follow. *whispers* I will never forget you. *walks away*

Char 2: Farewell... *turns away crying*

GM: *instructs database to delete Char1*

Database: Char1 erased. \"never\" can be so close! :D