Author Topic: What type of spells?  (Read 2534 times)

MagiBountyHunter

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just do this if u want
« Reply #15 on: July 10, 2002, 01:45:07 am »
Well i have got plenty if u want some i am a major D&D and AD&D player and i am a Dungeon Master i got almost all the books if u want me to i could tell u what the spells do and maybe even the name and u could rename them and stuff but i think it would be wrong to take the name of thier spells it might be illegal or something but i can write down some if u want but i am sure u can go out and get a book or 5 or how many u need so i dont have to write them down. here r a few.

Armor:creates a field of force arround the caster with the same armor class of scale mail

Shocking grasp:when the caster touches a creature while this is in efect it will inflict an electrical charge.

Agannazar\'s scorcher:when casted a jet of flame forms at casters fingertips and hits the target the caster aims at.

Web:caster picks area he wants to cast this spell and when casted a sticky web falls over the ground and holds enemies.

FireBall:i think everyone knows what this one does

IceLance:This spell fires a magical, ice, lance at the casters target.

Burning Blood:this spell turns a targets blood to flame and, well injures him.

Shroud of flame:this spell makes the casters target turn burst into flames and if u want can inflict a radius thats what it is supposed to be.

Finger of death:caster points his finger at a target and unless they can save them selves like a saving throw or something they die or a major amount of life is takin out of them.

and maybe even some summon spells if u want but i hope what i have done there maybe will help a little i could give u some more ideas about defensive spells to if u want i got a lot more to much to write down.






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Leodinus

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« Reply #16 on: July 10, 2002, 10:00:28 am »
Spells/skills:

Holy wings:  Wings grow out of a person\'s back and it allows them to fly for a short period of time (maybe extended jump)

WallClimb:  Allows a rogue or someone to climb walls for a period of time.  This way they can escape from mobs that are roaming around.

Divine Hope:  This summons a very weak, low hp pet who will agro anything attacking the caster.  The whole point is to give the caster precious seconds to evade, but doesn\'t last long and the creature dies within 10 or 20 seconds no matter if it was hit or not.

Black Heart:  Makes a mob that usually wouldn\'t agro on anyone go rabid for a set period of time.  Downside is it instantly agros on the caster, but will stop attacking him as soon as some other person/creature gets closer (so the person runs by another creature/person and the mob latches on the new person/creature).  This can be exploited, but is only for evil people anyways :)

Fish Gills:  Physically transforms a person slightly into a fish.  They gain gills, toes and hands web, face changes (eyes on side of head and get goggle vision).  Effect:  can breathe under water for a period.

Blend In:  The caster transform self (maybe only in the eyes of the mob) into a mob (though keeps same powers and is just an illusion).  Example:  There is a cavern of Kobolds.  They\'ll agro on anyone.  The caster turns himself into a kobold and can go into the cavern without being attacked.  If he attacks anyone or casts a spell the illussion breaks and is agroed.

Bloodlust:  A warrior/etc. goes into a blind rage.  They attack with increases to attack skill and str, but major damage to defense/dex/agil.  

Windfall:  Quick cast that moves a person/group several hundred yards away as a safety measure.  Random movement and must be outdoors (seen in other games, but a good idea).

GoldLust:  If cast on a mob the coin that the mob would drop increases, but the mob also gains hp or maybe is more agressive.  (A trade off for more gold :D ).

Wolf Smell:  Sort of like a tracking mech, but only works outdoors.  (If they get to the point of goin\' into detail with wind...the mob has to be upwind (that is to say that the person can \"smell them\")).  This increases the detectability of a mob. Lets say a person uses skill, a list of mobs within a certain radius are shown and what direction.

Diplomacy:  With semi-intelligent beings.  This allows a person casting the spell to bribe a mob (depending on their level or skill determines not only how much, but how effective).  If successful it will take gold from the caster, but will lower the agro of the mob (as long as it hasn\'t been attacked (it is okay if it is attacking the group and no one has harmed it)).

Echo:  This spell will confuse a mob by makin\' it see two of a person.  One in front of it, for example, and another behind it.  There is a fifty-fifty chance it\'ll attack the illusion (which will disappear after contact).  This will allow the caster time to run.

(Why so much about casters running?...lets face it...seconds matter in all games and havin\' 3 seconds to get a head start on a mob can mean life or death without giving a huge advantage to the caster).
« Last Edit: July 10, 2002, 10:03:42 am by Leodinus »

Elentor

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« Reply #17 on: July 12, 2002, 12:49:13 am »
This would be a great boss spell
Revenge of Magi: User suffers the same damage as is his MP (If there is going to be MP in the game)

Azaghal

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« Reply #18 on: July 13, 2002, 02:26:03 pm »
time stop
monster summonings
stoneskin
power word kill
etc.

heh I know, I\'m not creative.

Elentor

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« Reply #19 on: July 13, 2002, 06:08:24 pm »
Damn do you guys have some sick problem? Why do u even waste time posting AD&D spells?!?
This makes me sick.

MagiBountyHunter

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Makes u sick...
« Reply #20 on: July 13, 2002, 06:15:00 pm »
Oh i am sorry if i made u sick but i was just giving ideas i am going to post some that i made up though here in just a secnd but sorry if i made u sick only thing i could think of at that moment. :]





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MagiBountyHunter

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Spells...
« Reply #21 on: July 13, 2002, 06:25:44 pm »
Ok here are some that i made up for my \"TFA\" game...
Blizzard:causes a massive blizzard attacks multiple enemies
Icycle: generates a large icycle and hurles it at enemy
Scatter fire: generates multiple small fireballs and it attacks multiple enemies
Tsunami: generates water and it comes crashing down on multiple enemies
Water blast: generates a beam of lukewarm water and blasts enemy
Thunder strike: calls upon lightning to make a massive bolt hit an enemy
Thunder wave: attacks multiple enemys with thunder strike
Holy blast: generates a beam of holy power and smacks enemy
Death \'n\' decay: it curses enemy and has a chance of 1 hit kill and it also reduces strength.
Gravity ball: caster casts a ball and where it lands the ball sinks into its self and creats a small black hole and the enemies are slowed or draw to it.
Black Unicorn Mist: the enemy is just engolfed in very Dark magic major damage.
i will post more only if u want me to b/c it gets old typing all this... :]





OutKast Tha Profet:evil:

Death is only the beginning you dont want to know the rest.:evil:
\"Hunt This\"
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