Hey, anyone remember that game where you use the mouse to control where your sword goes?
That would be cool....move the mouse around to move your wep while using the keyboard to move your char. You click the mouse buttons to signal attacks. If you are moving forward, you\'ll jab, but if you\'re moving left/right you\'ll slash, etc.
That was \"Die by the sword\" I believe. Yes, that kind of control would be impressive, but not in a MMORPG. Why? Let me tell you a tale, of a MMORG (Massive Multiplayer Online Racing Game) long gone - \"Motor City Online\". It is a tale of glory, promptly followed by sorrow, and ... ok, i\'m getting on with it. It was simple - a game where your skills REALLY mattered when it came to the outcome of a race. And where is it now? It didn\'t even stay long enough to have it\'s server reverse-engineered (pity...). What happened was that some time after it\'s release, new gamers no longer joined, and some of the ones that were playing decided to quit. There were just too many great drivers they could not compete with. And soon after the dark times came - the Emp^H^H^H^H single player mode. Yes, a single-player mode was introduced, where a novice could compete against the clock. But that kind of sucked. You buy an online game to play with others, don\'t you? So, the \"weak\" left, and only the harcore fans remained. But there weren\'t enough of them to keep the game running, and EA pulled the plug.
What happened to MCO is a danger to any MMO game that will depend mostly on gamers skills (action games excluded, after all, gamers skills is all they are about). And it would be difficult to balance the game, so that everyone can have fun playing it, not only the ones gifted with \"l337 5k1ll2\".
Note: for a longer and more detailed history of MCO go visit
http://www.racingnationonline.com