Author Topic: Last names  (Read 7723 times)

Kixie

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« Reply #30 on: April 13, 2006, 04:13:58 am »
Quote
Originally posted by Waylander
Quote
Originally posted by Karyuu
I don\'t see the need to spend time and effort coding something that players should be doing themselves.


You can also Roleplay fighting, crafting, items, magic.  Come to think of it...we could just have a big IRC channel :P


Ok Waylander, I love you, but now you\'re just being silly.

There are some things that should be visualised, and made by the devs to make things easier for the players. However, family and lineage just isn\'t one of them. It takes just as long for someone to coordinate this stuff in a livejournal RP as it does for a couple of players to tick boxes and click buttons developers have spent days coding.

It just doen\'t save any time. It doesn\'t make things easier; therefore it shall remain the same. Or at least it should. God forbid the developers code this just to keep you silly people happy.  :(

defender43

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« Reply #31 on: April 13, 2006, 06:05:29 am »
How can we rople play families if we can\'t share last names?
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Karyuu

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« Reply #32 on: April 13, 2006, 06:13:27 am »
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Originally posted by Karyuu:
GMs are available at any time to change last names, provide wedding services, etc.


Last names can be shared if you ask GMs to manually make the changes for you. And this is the best way, to prevent griefers from inserting themselves into families just because they want to.
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Waylander

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« Reply #33 on: April 13, 2006, 06:46:58 am »
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Originally posted by Waylander
And although this idea may not be all that good, the fact that some things should be automatic is completely valid.


As I said before, although this idea may not be the best, we need some non-player-controled thingies....I believe that is the technical term :P

Quote
Originally posted by Kixie
Ok Waylander, I love you, but now you\'re just being silly.


I love you too hunnybuns, and as everybody knows, I\'m always silly...unless I am really really really Drunk...then there is a chance I am being serious...at which point I usualy get punched in the head.


Getting back to the topic, the family system is bound to evolve after a while.  In MB it was all the rave and around March of every year we get a dozen marriages (which last two, three weeks?).  May as well have a couple threads to grab ideas from :P
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Velh Krome

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Family
« Reply #34 on: October 18, 2007, 07:41:14 pm »
how about to add a command /family , like /marry, for people can adapt other one's surname? a confirmation window of course should pop up on the one's screen who first had that surname.
that command of course shouldnt be that obvious as the current marriage-icon! maybe make it a commandline-command only.

creating a family with each one having a unique surname is not that fancy and atmospheric, and did already for some "odd" ic explanation.


if that suggestion already was made, just delete this post. thanks.

Zan

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Re: Family
« Reply #35 on: October 18, 2007, 08:39:39 pm »
I like the suggestion but I think it's been talked about before in several different ways of application.
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Mordraugion

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Re: Family
« Reply #36 on: October 19, 2007, 12:42:51 am »
If you make a petition with a valid RP reason a GM can change names to match
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Duraza

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Re: Family
« Reply #37 on: October 19, 2007, 03:24:33 am »
If you make a petition with a valid RP reason a GM can change names to match

Really? I'm definately going to try that...

I do like the /family idea though. Why I like it though is that it could be used to adopt someone into your family. There aren't many adoptions in ps from what I know but still it might encourage some  :P
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Re: Family
« Reply #38 on: October 19, 2007, 11:05:17 am »
I'd like to see a system where the GMs have to do as little as possible, so they can concentrate on the RP events and such, so I give a thumbs up to this idea.

With the proper checks, there is no reason why a GM has to be involved for this.  Very similar to the changes to the marriage system.

Duraza

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Re: Family
« Reply #39 on: October 20, 2007, 03:08:54 am »
The only thing I would se a problem with is people starting to randomly /family others. It would make things rather odd because I may be a begining player and just randomly press yes (not understanding what it meant) and be stuck in a family. Like marrige that offers you divorce there definately should be a way to leave the family you join and obtain your original name.

Whats cool about it is you could start making entire clans and such, all with the same last name meaning they were actual blood clans, even if the relationship is small. It will definately add some new twists to the idea of having clans in ps (there are some dwarven ones which I'm not even sure still exist but besides that most guilds let in any race and even the ones for one race usually aren't actual family clans).
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Raa

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Re: Family
« Reply #40 on: October 20, 2007, 04:47:37 am »
Since family is much more lenient than marriage, then you could leave at any time. And, when making a character, possibly you could request to have the last name of another character, if they enable some sort of option that lets people ask for a family (to prevent spam). That way you won't have a character who originally had an other last name than their parents; they also won't waste any surnames that others would want.

Teigue

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More leeway with names
« Reply #41 on: May 14, 2008, 12:09:09 am »
One thing I think would be much more convenient is being able to have the same first or last name as someone else as long as the first and last name COMBINATION is unique.  It's been very frustrating trying to find both a first and last name no one else has used yet.

Tuxide

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Re: More leeway with names
« Reply #42 on: May 14, 2008, 12:39:06 am »
Talad has asked for something like this quite a while ago, so it is in the works.

Caarrie

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Re: More leeway with names
« Reply #43 on: May 14, 2008, 12:53:20 am »
Talad has asked for something like this quite a while ago, so it is in the works.

http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1510 now it should be in the works officially

Teigue

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Re: More leeway with names
« Reply #44 on: May 14, 2008, 03:47:56 am »
That seemed to mention that first names would still need to be unique.  I definitely think they should both have leeway.  I've been trying to make a character for about a half an hour and still every name I try is taken.  In real life for example there are lots of people with the same first name or the same last name.  It's the combination of the two that sets people apart.