Author Topic: Mouselook sensitivity 500%  (Read 1207 times)

digganob

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Mouselook sensitivity 500%
« on: February 10, 2005, 08:25:48 pm »
The mouselook only lets me turn about 30-45 degrees without picking up my mouse, even with the sensitivity settings at 100 (maximum).

  I would like to be able to spin 180-360 degrees, from the left side to the right side of my mouse pad.

Much higher mouse sensitivity (about 5 times what it currently is) is a must, at least for mouselook players like myself.

AshyRaccoon

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« Reply #1 on: February 12, 2005, 01:27:21 pm »
I\'ve pretty much become used to it, but I\'d like the mouse sensitivity to be higher too.  Even if I set it to 100, it doesn\'t seem to be different than 25.
About 5 times the sensitivity sounds good to me.  Maybe with the default still the same though (just in case?)
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Mith

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« Reply #2 on: September 10, 2005, 12:45:40 pm »
Agreed.  The vertical mouse sensitivity seems just fine (up and down axis) but the horizontal one is horridly slow. Would be nice if the sensitivity could be increased on it.

Another nice feature would be to have an always on option for mouse look.  Maybe make the TAB key be an auto mouselook as T is with auto-run.  Would be nice.  Pain in the butt to try to keep my mouse-look on all the time.

stfrn

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« Reply #3 on: September 10, 2005, 12:51:57 pm »
Hm, all of these months and the speed was never upped... ah well, I\'ll look into it more when I get a chance. 5 times does seem like the right amount
Consider the bug with toggling fixed. Fixing the rest of the controls will be some time unfortunately.
player -> gm -> dev -> bum

odd2k

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« Reply #4 on: September 10, 2005, 06:17:38 pm »
It almost seems like the mouse movement is using the incorrect formula for moving the camera angle or something like that, as horizontal movement is so much faster. Just a guess.

stfrn

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« Reply #5 on: September 10, 2005, 11:49:51 pm »
Quote
Originally posted by odd2k
It almost seems like the mouse movement is using the incorrect formula for moving the camera angle or something like that, as horizontal movement is so much faster. Just a guess.

It might be some underlying problme in how camera\'s are used, but I doubt it.
http://planeshift.oodlz.com/bugtracker/bug.php?op=show&bugid=392 had one solution to this, but a \"better\" solution I think would be to modifiy pscharcontrol itself, the hardcoded valeus there are already somewhat abutrary. something like:
Quote

Index: src/client/pscharcontrol.cpp
@@ -1935,13 +1935,13 @@
     if (!psengine->GetPSCamera()->RotateCameraWithPlayer())
     {
         deltaPitch = ((float)(mouseY - (height / 2))*((float)mouseSensY/25000.0f))*(invertMouse ? 1 : -1);
-        deltaYaw   = ((float)(mouseX - (width / 2))*((float)mouseSensX/25000.0f));
+        deltaYaw   = ((float)(mouseX - (width / 2))*((float)mouseSensX/5000.0f));
     }
     else
     {
         deltaPitch = ((float)(mouseY - (height / 2))*((float)mouseSensY/25000.0f))*(invertMouse ? 1 : -1);
         deltaYaw   = 0;
-        linearMove->SetAngularVelocity(csVector3(0,-((float)(mouseX - (width / 2))*((float)mouseSensX/1000.0f)), 0 ));
+        linearMove->SetAngularVelocity(csVector3(0,-((float)(mouseX - (width / 2))*((float)mouseSensX/200.0f)), 0 ));
     }
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zanzibar

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« Reply #6 on: September 11, 2005, 01:10:31 am »
Change mouse look from \"Tab\" to \"caps lock\" in your options menu.
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