Author Topic: Klyros wips  (Read 4353 times)

nukemeshi

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« Reply #15 on: February 12, 2005, 10:27:34 pm »
I FORGOT... THIS  IS FRIGGIN A W E S O M E !!!! Keep up the good work!!!!
\"You can think what you thought you knew all you want, that will rarely make it true. Act, and you see results, sit, and you get nothing,\" MY quote. The act part isn\'t allways there.

\"There are to things that are infinite, the universe, and human stupidity,\" Albert Einstien.

Icefalcon

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« Reply #16 on: February 13, 2005, 01:08:33 am »
Quote
Originally posted by Androgos
As I\'ve told you like 7 times already, it rocks and I want you to do Xacha next :P

Yes, so do I. If the Xacha will be as good as the Klyros...

Er, I\'ll be happy. 8)

Ecolem

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« Reply #17 on: February 13, 2005, 02:42:14 am »
Nice work indeed, i guess the quadruple posting was worth it :D

Also looks like it took you some time to do it, how long did it take you?

confused

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« Reply #18 on: February 13, 2005, 06:03:18 am »
WOW!

Amazing model! :)

It has been worth waiting for the Klyros model before created my character, just a pitty I can\'t start developing my character seeing that there is no Linux client yet! :(

Seytra

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« Reply #19 on: February 13, 2005, 07:46:05 pm »
Quote
Originally posted by Mondo
Nice work indeed, i guess the quadruple posting was worth it :D

Yes, I refrained from flaming that due to the special circumstances. :)

Another question:
There are quite a few good skins in these pics. Will these be going into the selection or were they merely choces from which the final one was picked? It would be a shame to dump them IMO.
« Last Edit: February 13, 2005, 07:48:54 pm by Seytra »

JanetReno

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« Reply #20 on: February 13, 2005, 10:27:34 pm »
haha i was looking atthe 6th picture down and i was like

\"wow that must be the male model\"

Zeraph

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Looks Utterly Awesome!
« Reply #21 on: February 13, 2005, 10:36:41 pm »
One thing I am wondering is, what is the polycount on the Klyros? From this I say it would be upwards of 2k to 3k or so...

I was just wondering, after we have all playable      s, are we going to have some of the older ones re-done with more detail? because compared to this, the other      s could definitely be improved as far as their geometry is concerned. :D

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Erik

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« Reply #22 on: February 14, 2005, 09:28:54 am »
*Demarthl
Thx, we actually could use it as a template for the female, but it still requires a different mesh and texture

*Seytra
I wasn\'t really sure about how the textures should look like, so i tried some things and the exposed muscles didn\'t work out.

*JellyWerker
I\'ve been a dev WTB for about a year now.

*seperot
Im still bribable ;)

*WizardsRule
nope

*Androgos
Like I said to Sep, im open to bribary ;)

*Mondo
I don\'t really know exact number, but I started in november and finished it Januari. But school and work got really hectic at the end of last year. I guess the total amount of time i spend on it would be a few days, maybe a week.

*confused
Bill is your friend too, don\'t resist...embrace ;)

*Seytra
Just tryouts to get to the final result. There are not really multiple skins, it\'s the same skin with some little variations.

*Zeraph
Like I told you on irc already, it consists of about 1800 /1900 poly\'s.
And maybe, you\'ll never know. But Talad is much more into the idea of adding stuff instead of replace old stuff...
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Ecolem

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« Reply #23 on: February 14, 2005, 11:42:47 am »
Quote
Originally posted by Erik
...
*Mondo
I don\'t really know exact number, but I started in november and finished it Januari. But school  and work got really hectic at the end of last year. I guess the total amount of time i spend on it would be a few days, maybe a week.
...


ouch, that sounds like alot of hard work all at once but i bolded School because i thoughy that only 18+ can join the Dev team ?(
(unless you are 18+...just asking)
ps. if you are 18+ and still in school that might meen your in year 12(VCE) and isnit that hard enough to cope with ?(

confused

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« Reply #24 on: February 14, 2005, 07:26:27 pm »
Erik, only the male model exists at the moment. So when do you think the female model will be making an appearance?

As for Bill, I can\'t wait for the day I can slap a cream pie into his face for simple revengefull pleasure.

Downloaded the Loki-installer, now busy with the updater. Soon I be in game. To mess around with the male Klyros until the world wipe. Hopefully the female model will be available before the world wipe.

Erik

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« Reply #25 on: February 14, 2005, 11:22:17 pm »
Quote
Originally posted by Mondo
Quote
Originally posted by Erik
...
*Mondo
I don\'t really know exact number, but I started in november and finished it Januari. But school  and work got really hectic at the end of last year. I guess the total amount of time i spend on it would be a few days, maybe a week.
...


ouch, that sounds like alot of hard work all at once but i bolded School because i thoughy that only 18+ can join the Dev team ?(
(unless you are 18+...just asking)
ps. if you are 18+ and still in school that might meen your in year 12(VCE) and isnit that hard enough to cope with ?(


ROFL, I don\'t know how it is in your country, but over here it\'s quite common that ppl who are older then 18 still go to school. Im 22 btw and I have about 6 months of school left.

*confused
I have no idea when the female will be in game, but I\'m not working on it atm.
p.s. Bill can be your friend too, or even better...your god, worship him...
Environmental artist http://www.tcos.com

faldrok

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« Reply #26 on: February 15, 2005, 01:49:26 am »
Well, Erik: I think he assumed that you are still in High School, but you are in University/College, right? Maybe a Technical/Trade school? Or do you guys just go to High School for a really long time?

Anyways, I hate your work and I hate you. >.>

Err, what I mean is...nice job. I still don\'t like you, though. :P We still gonna hit up the Pool Hall next next New Year\'s Eve? It\'s still a flawless plan. ;)
« Last Edit: February 15, 2005, 01:50:09 am by faldrok »

Sus'vaine

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« Reply #27 on: February 19, 2005, 12:16:35 am »
I erally, REALLY like like this, EXCEPT one horribly wrong thing. You need to make the face a lizard face, not a human face.

Incenjucar

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« Reply #28 on: February 19, 2005, 03:33:33 am »
I just love the fact that, aside from the more human face and other minor details, the klyros looks like a character I designed called Gerard \"Drakis\" Dragonsblood, about ten years ago (when I was 13), three years before I even went online.  Right down to the general racial personality and the larger plates over the scales.

It\'ll be interesting to see how many of my old characters I can drag back to life when all the models are released... if they have an obsidian kran, for instance...
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Seytra

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« Reply #29 on: February 21, 2005, 03:06:45 am »
Quote
Originally posted by Incenjucar
Right down to the (...) larger plates over the scales.

I\'m actually thinking that these can\'t be plates, because if they were, the arms would be rather inflexible, which wouldn\'t be good for swimming. In fact, I wonder about why these are there at all (apart from the fact that they look somewhat \"sewed-on\" ;) ).

As for the face: The Enki face isn\'t that different compared to all others. The real difference is the skin, which is much more different, naturally, than is the Klyros\'. I think it\'s more streamlined than a lizard face will be, but maybe I just can\'t imagine it properly. On a side note: I think most (if not all) models faces look somewhat grumpy when looked at face-on. :)