Well, I\'m looking at the guilds which managed to survive the trial of time and remained on Kada\'s guild list.
We have there an evil empire, guild of mercenaries, mages, protectors, craftsmen, rogues, madmen and even felines. The list, of course, goes on.
I\'d have to disagree with anyone here who said this guild has possibilities. First, let me point out there is no actual factor that would make this guild single itself out from all the others. If I remember right, it\'s something about protecting Azure Sun. All right, that is a goal, but so what? How will it make this guild any different from others which fight to do something? It lacks some \"personality\", something that would make people give it closer look before checking the next guild. The most likely way of gaining members here seems to be guild\'s activity. But activity comes and goes, especially after you start with big number of members and can\'t keep track of their activity too well.
And as for the well made organisation, from what I seen that isn\'t exactly the key to success. The more that most \"well made\" organisations could be replaced by \"leader, sub-leader, soldier\" system and it could work even better. The key to success is in the members, obviously better when they have interesting personalities and already stand strong in PS community. Of course it is a common answer that \"We have great members and all are friends\", but that certainly isn\'t enough to attract \"best quality\" people and push the guild forward. Maybe a way to stay in shadows and don\'t bring anything new (and important) to the world of Yliakum.
It can have possibilities as a group of friends, but not as a guild.
Just my two trias.