Originally posted by Phinehas
Yes, I\'m aware of that, but it doesn\'t really have anything to do with the subject at hand, which is Alchemy in Planeshift.
True enough, but it can usually be presumed that the devs are more inclined to make alchemy work as it was intended, rather than in a nearly unrelated way that appears in a popular cartoon.
Alchemy also has a tradition in RPGs, for that matter, of various sorts, most of which involve the altering of qualities of items through chemical and psuedo-magical means. Such things as making explosive liquid, altering the strength of material (Say an oil to be rubbed in wood to make it stronger), or making mineral poisons.
In general, I expect the \'recipe\' concept to be used in alchemy, which will result in an alchemist being able to alter ores, enhance items (Add a silver coating to a sword, perhaps), create chemical weapons, etc.
I would hope so, in fact.
It would be especially nice if a high level in alchemy lets you create a homunculus...
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Xero, just an FYI: In general, games base the ease of doing things on the value of doing it, rather than the weight of product. Creating a barrel full of diamonds, for instance, won\'t be as easy as a barrel full of ice. Thankfully, since alchemy tends to make arbitrary decisions on the value of material (Thinking liquid gold is the elixer of life, etc), this actually would make sense.