Author Topic: Is there a map of the planeshift overworld/underworld somewhere?  (Read 35075 times)

defender43

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« Reply #75 on: January 16, 2006, 02:31:37 am »
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Originally posted by Karyuu
The world is not that large. People, it\'s absolutely tiny! You can get from one corner to the other within half an hour, and that\'s really taking your time. You\'re a new person in a new place - do what is natural: learn manually where things are, ask for directions, get out a piece of paper and a pencil and draw.


I have gotten hopelessly lost in a world smaller than this (namely, Jagex\'s MMO (I never was a member) and my local Thriftway.). It is a lot bigger than I\'m used to and even Thriftway has a \"You are here\" thing. And I can\'t draw maps. I have tried. I am lost even just standing at the spawn point.
\"Impossible is in the eye of the beholder.\" -- Laredo Silverspring.
\"Huh?\" -- Crimsonn Draycko.

Kr1tya

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« Reply #76 on: January 16, 2006, 01:31:18 pm »
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Originally posted by dragonfire999
when we think of compasses we have to think:
What is the planet magnetic orientation?
Would a compass work underground?
Would the Azure Crystal cause interference?


A PS compass doesn\'t necessarily have to work the same way as a real world compass. Can\'t you imagine a \"magical\" compass, that always points North? Or even a bigger challenge: A compass that always points in the direction of Hydlaa, or the crystal.

shorty13

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« Reply #77 on: January 16, 2006, 03:39:30 pm »
i have a map of the sewers, the dungeon, hydlaa, and ojaveda :P

actually, I should say \'we\'

and they are very detailed.

The only thing out of date is it still has the furnace in ojaveda, but everything else is correct.
« Last Edit: January 16, 2006, 03:40:09 pm by shorty13 »
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LinkN64

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« Reply #78 on: January 25, 2006, 11:12:50 pm »
It\'s not fun exploring if you can\'t find anywhere else to explore. People say there is a North Gate but I can\'t find anything like one.

Karyuu

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« Reply #79 on: January 25, 2006, 11:36:36 pm »
The \"North Gate\" is the exit gate of Hydlaa City, that leads towards the forest. It\'s hardly a hidden secret :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

BlackAcre

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« Reply #80 on: January 26, 2006, 09:50:00 pm »
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Originally posted by Hadfael
If you think PS needs a map, why not using the wishlist forums? Probably because there are already thread about maps, automaps and mapmaking.
You thought one would be posted in the newbie forums for your char to read?

Don\'t worry you are not lost
--> X <--  You are here.

(don\'t ask me how I knew where you were, it\'s a secret)

Now that everyone gave his opinion about why maps would be cool just see the good aspect of not having any:
Your char has to interract with others. You ask your way to NPCs, other chars. Some can help you, some can send you to traps. You must be ready to face new adventures at every corner instead of moving a little cross on an automap.
To go to the mines follow the guys with pickaxes and to the tavern look from where the drunk dwarves are coming.


That\'s all well and good, but how do you account for the fact that your character grew up and has lived in approximately the same town for his entire life (unless we\'re creating characters fresh from the womb) and would know inherently where most of the level 1 crap was located anyway.  You\'ve already done all the following drunken dwarves and asking around that you need to do.  That was what you did growing up.  An adventurous career shouldn\'t be figuring out where the latrine is.  Again, a simple map of the starting area you would have grown up in is all I\'m pointing to here.
« Last Edit: January 26, 2006, 09:54:44 pm by BlackAcre »

NateBeast

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« Reply #81 on: January 27, 2006, 03:02:40 am »
well
there are glitches in the map
it took me around an hour and a half to find this second city
because my ground leaving town is black
all black
so i have no idea where i am
there are no significant landmarks
i have tried several different things to fix this
no such luck
so a map would be hella helpful
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Karyuu

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« Reply #82 on: January 27, 2006, 03:04:44 am »
The darkness bug can be fixed by downloading a relighted ojaroad map. Check this thread.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Astenorh Dunkel

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« Reply #83 on: January 31, 2006, 07:26:20 pm »
I would be for. In world of Wracraft, you even something like a radar, showing a parcel of the map, which player are near you and you are in the centre, with of course one of the missing things in PS, north, south, east, and west. I still can\'t know that.
I\'m not German even if Dunkel means Dark, I just on the learning stage.

Karyuu

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« Reply #84 on: January 31, 2006, 07:29:53 pm »
Quote
Originally posted by Astenorh Dunkel
In world of Wracraft, you even something like a radar, showing a parcel of the map, which player are near you and you are in the centre, with of course one of the missing things in PS, north, south, east, and west. I still can\'t know that.


A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic. I would personally recommend that you (anyone) read the entire thread before making posts.
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Smith: No, My Lord. I am attempting to conceal it.

BrotherCaine

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« Reply #85 on: February 01, 2006, 10:04:37 am »
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A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic.


That depends.  A short distance radar would be a realistic abstraction of a warriors normal situational awareness.  People who spend all day fighting monsters would be listening, and smelling, for things creeping up on them.  For it to fill in a larger map should require cartography skill.
« Last Edit: February 10, 2006, 07:27:49 am by BrotherCaine »
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Karyuu

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« Reply #86 on: February 01, 2006, 06:59:04 pm »
It\'s [QUOTE]textext[/QUOTE], by the way ;) No HTML.[/b]

That also depends. They certainly wouldn\'t be smelling or listening constantly, and they sure would get distracted occasionally ;)
« Last Edit: February 01, 2006, 06:59:26 pm by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Gripen

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« Reply #87 on: February 01, 2006, 08:09:54 pm »
Quote
Originally posted by BrotherCaine
A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic.

That depends.  A short distance radar would be a realistic abstraction of a warriors normal situational awareness.  People who spend all day fighting monsters would be listening, and smelling, for things creeping up on them.  For it to fill in a larger map should require cartography skill.


Hmm, a new skill--heightened awareness. That is a very goood consideration, and it shows a because reason of logic. Being snuck up on from behind certainly would not happen easily to a battled warrior in the field. Just as a trained pickpocket would not be easily lifted from.

I\'ve always thought this, but games that use always think it is just a magic skill--scrying.

Some way of letting people know they are being snuck up on would be logical for the experienced fighters. Also, to be kind to the people who don\'t have the spatial sense to navigate a 3d world should be considered--a  simple not to scale cruddy style map would be very encouraging for such people. Unfortunately, not only is there no map in the game, but maps aren\'t even allowed to be posted out of game, and even tho there are mapmakers in game--there is no way to craft a map to sell. (Talk about ooc.) [there could be cruddy maps, good maps, and quality maps (thats the kind you usually get from people)]

Kagemusha

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General Map
« Reply #88 on: February 06, 2006, 02:23:08 pm »
I think the best solution is to have a general map in the inventory, or a skill allowing a player to access the information native to a resident of any world.  By the time of adventuring age, most characters will know that they are in city X, while city Y is to the West, city Z to the South, etc.  Map or skill showing the exact location of shops, etc. would be a bit of a spoiler, but general knowledge of the world in which one grows to maturity would be acceptable, if not \"given\" from a RP perspective.

Just a thought...

BrotherCaine

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« Reply #89 on: February 10, 2006, 07:35:27 am »
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Karyuu said:
That also depends. They certainly wouldn\'t be smelling or listening constantly, and they sure would get distracted occasionally ;)


As a real world example I listen and look constantly and consciously around me when I\'m walking through a crappy neighborhood.  This behaviour is so ingrained that I sometimes catch myself doing it even in places where I have no expectation of getting mugged, like the mall.

I\'d argue that a veteran experienced at infiltration behind enemy lines would do so on both a conscious and unconscious level.

You are right about distractions however, and this could be modelled by having the radar shrink when mentally fatigued or in combat.
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