Author Topic: Construction Set for Planeshift  (Read 1903 times)

Xordan

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« Reply #15 on: April 10, 2005, 01:04:00 pm »
You\'d have premade bits of house done for you, but you choose where those bits go.

Foresteer

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« Reply #16 on: April 10, 2005, 09:51:37 pm »
Heyy thats and idea... i could set up a carpentry shop in a town and sell prefab house parts :D (hope the implement that :) )
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remvak

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« Reply #17 on: April 10, 2005, 11:01:04 pm »
Guilds would probably get one of their own to become a carpenter, and if so  then they may offer their services to make money, you would be in for some stiff competition
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Lordbug

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« Reply #18 on: April 12, 2005, 03:35:14 pm »
ooohhh kewl :D

Speaking on constructing stuff, what was the polygon limit for buildings (or whole regions) made by players? Just wondering... I can\'t seem to find that anywhere...
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Esthurin

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« Reply #19 on: April 12, 2005, 07:17:15 pm »
Moogie:

I don\'t think it\'s very realistic to expect people to buy a professional software package like 3DSMAX that costs thousands of euros, just to build their own buildings... I can imagine you guys don\'t want to code your own 3D modelling software. Blender would indeed be a nice alternative.

But what would be needed in order to allow people with limited 3D skills to create their own buildings, is a planeshift toolkit: A set of high-quality building pieces (textured meshes which fit to each other) which anyone who has done a basic tutorial in a 3D modelling program is able to piece together. Such as the morrowind CS provides. Of course, these premade meshes could be provided for blender too.

By the way, to the people who would like to build their own buildings ingame: I would prefer that over an editor any day, but that would be extremely complex to code. It would of course be possible to sell housing parts ingame, but that would hardly be realistic or even better than an editor. I find it hard to imagine a more realistic approach...

Quote
If people just uploaded, it would be mas chaos. Think of it. Soeboy is bound to try to add a 50 story tower


That\'s why I propose to allow players to build structures out of premade blocks: for instance a tower, a domed structure, a piece of wall, a window, a bridge, etc. That will limit the exterior size of structures easily enough, and has the essential advantage that you don\'t need to download entire meshes and textures when you enter an area: You just need to download a references file to meshes already on your harddrive, packed with the game. And to prevent that someone builds a 50 storage building through abuse of building blocks anyway, there could be a maximum height included too.
« Last Edit: April 12, 2005, 07:24:15 pm by Esthurin »

Dandel

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« Reply #20 on: April 12, 2005, 07:42:57 pm »
umm... there is a distinct option that might help... you could redo the ui so that it\'ll be easier to use, but a full 3d app that is open source could be a option.... look at blender ( http://www.blender3d.org ) and it\'s dev site ( wwww.blender.org ) for details... oh, and note that the crystalspace support for it is somewhere in the projects list.

some random notes:
blender has support for 3ds, lwo and wings3d... and it is a fully featured multifunctional app.

Lordbug

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« Reply #21 on: April 13, 2005, 07:13:45 pm »
I got both 3ds max and blender... think belender has a converter to the format Crystal Space uses.
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