Author Topic: Level design w/ maya  (Read 2944 times)

boonet

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« Reply #30 on: August 29, 2002, 11:00:31 am »
I just wanted to touch a point that may be of interest to all the ones of you that are actually designing/modeling things with a PS-related finality in mind: it will be quite difficult to incorporate your models into PS (in the case you want to submit them), because, if nobody gave you styiling/setting/specifics guidelines, they would hardly fit with what\'s required at the moment to be used in areas development. A more focused effort would be applying for the team, which would mean receiving a well defined task and a better position to share knowledge with the community of 3D developers.

Gion

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« Reply #31 on: August 29, 2002, 04:18:52 pm »
where do you guys get the money from to buy thoose programs ?

or are there any free downloads ?

Gion

tcd12642

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well
« Reply #32 on: August 29, 2002, 04:33:12 pm »
Well I know how Princess Aeyla gets\'em, from my \"i have 3dmax can  i help\" post, yes, there are newsgroups that have maya/max/lightwave/softimage up for d/l, but usually, the peeps don\'t have their age in their profile and they r going into college and college students get huge discounts. example:
MAX 5 reg price: I think it\'s around 1,500
MAX 5 STUDENT DISCOUNT PRICE: 499
see how big a darn dif dat dang thing is???
currently working on....

[FONT=verdan
a]tcd12642[/FONT]
[/B] [/SIZE] of the elite rs tactical assault team

bbum

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tcd
« Reply #33 on: August 29, 2002, 05:43:44 pm »
Making a PS Anime Comic are ya tcd?

looking forward to it.

boonet

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« Reply #34 on: August 29, 2002, 06:39:18 pm »
Actually I work as a Technical Director in a 3D animation studio, so I\'m working on a perfectly regular Maya4.0 Unlimited station.

Bigfoot

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« Reply #35 on: August 30, 2002, 08:18:23 am »
Boonet you just made me go all green with envy...

 ;(

I was talking with my brother a few days ago and sortta have inclings to buying a kosha copy of max some time in the relativly nearish future. just need to get a new job so the money drain wont interfear with other plans i got for my savings. And maybe even Deeppaint 3D (nice programme that)

Shanky

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« Reply #36 on: August 30, 2002, 08:34:50 am »
Im lucky enough to intern in a creative services/programming department, though i dont get paid i get expirience and i can get legit copys of most software for free.

planeSHIFT

Gion

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« Reply #37 on: August 30, 2002, 09:50:49 am »
im just a poor student with no relations in the 3-d artist world.

*snik*

Btw , i did work with worldcraft for a while, but thats only for making lvls.

Think i will try kazaa.

Gion.

boonet

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« Reply #38 on: August 30, 2002, 10:38:11 am »
Bigfoot: yes, DeepPaint is quite useful in conjunction with texture weapons (are those called deepUV now? hmm...), but you need an \'artist touch\' (I know you got it! :) ) to feel comfortable with it. I just don\'t like painting a lot.
Why don\'t you consider Maya too? Now that prices have dropped a lot, it\'s a very (more) powerful alternative to MAX.

Cyonamie

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« Reply #39 on: August 30, 2002, 11:11:32 pm »
maya is ick, it means i gotta go out and buy XP :P


Shanky

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« Reply #40 on: August 31, 2002, 01:32:38 am »
wow DeepPaint 3D looks awesome, i dont mind the painting style aspect of it at all, and it looks easier to use and more specialized than making textures in Photoshop

planeSHIFT

Bigfoot

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« Reply #41 on: August 31, 2002, 01:36:54 am »
Boonet: my brother has a evaluation version of maya and I find its interface very .. complicated ^^ (hehe thats coming form a Max man very ironic) ever tried Zbrush?.

My brother bought a copy a week ago and it seems very nice, although I havent seen just how it intergrates with Max yet as its textureing system seems very similar to Deeppaint.

Hmmm i just got 266$ for the first 3 days on Jury duty... 50$ a day and 25$ a half day and 91$ in travel expensises. Seeing as im un-employed curently its a nice boost to my funds.
« Last Edit: August 31, 2002, 01:42:09 am by Bigfoot »

boonet

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« Reply #42 on: August 31, 2002, 01:44:56 am »
Bigfoot: Never tried Zbrush, but I\'ve seen a lot of things made with it and they looked really great. It seems a great tool in the right hands; It lacks animation capabilities though (if I didn\'t miss them while reading around), so it appears like a stillrender-oriented package. Am I right? Again: I don\'t know it: have only been reading things about it in Internet.

I know Maya interface seems a mess the first time you see it: when I had my first impact with it (I was coming from Max too) I couldn\'t figure out how to make things and how to feel comfortable. Now I just can\'t stop loving it, and I hate Max when I\'ve to use it, since its interface is so slow and counterintuitive.

Hey Bigfoot, why don\'t you come back in? :)

Shanky

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« Reply #43 on: August 31, 2002, 02:03:06 am »
I too would recommend using maya, im working with both right now, and maya is definitly my preference, and thanks to bbum i found that maya had the best tutorials in the world just about come right with it, it makes it really easy to get into

planeSHIFT