Author Topic: Relighting still the way to go?  (Read 3083 times)

provisionist1

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« Reply #15 on: May 09, 2005, 12:42:12 am »
Xirius says befuddled

So is this the solution for the missing textures? I am confused if the thread is talking about really dark places (but still can see barely if you turn brightness up all the way and work on monitor settings, and making them lighter), or if it\'s about the completely black surfaces scattered throughout the game which are as far as I can gather textures that are not loading onto the 3d surface...

See, I tried the terminal relight thing suggested at the beginning, and it didn\'t work.

Please somebody clarify... I study archaeology, about the farthest one can get from computer science...

Cheers,

Xirius
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shifthappens

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« Reply #16 on: May 09, 2005, 02:30:06 am »
Well, it could very well be a textures thing on the Oja road.  I\'ve tried unsuccessfully to light (-relight) these now at least 3-4 times now.  I earlier had success in the plaza.

I makes sense that this road problem is texture in nature.  (but I\'m no programmer or background artist.)

But note this, I\'ve always had a problem with black ground at the magic shop.  After I successfully -relight (past tense) the plaza, the black ground at the magic shop cleared up.  So these are related.  When I got past the forest and was entering the hills, this is where I have the problem with the darkness.  I can see trees, the tops of hills but that\'s about it.  Oh, and I do see the Tele frager monster and the rouge but not until I turn around and try to come back to the plaza.  The -relight never has worked here.

I\'ve been trying to mine a place in this area for two days now and unable to get past this problem.
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dfryer

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« Reply #17 on: May 11, 2005, 09:51:51 pm »
I think the lighting problems on Ojaroad are different fromt the \"usual\" mac lighting bugs - possibly related to shader files (I get really weird stuff in that area).

We still aren\'t sure of the cause of the original Mac Lighting Problem which affects the deathrealm and the area near magic shop, but relighting *does* fix it.  Some of the maps also have problems causing black polygons on both Mac and PC.
Quidquid latine dictum sit, altum sonatur.

Gripen

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« Reply #18 on: February 03, 2006, 09:55:23 pm »
Quote
Originally posted by dfryer

We still aren\'t sure of the cause of the original Mac Lighting Problem which affects the deathrealm and the area near magic shop, but relighting *does* fix it.  Some of the maps also have problems causing black polygons on both Mac and PC.


It is because PC is native 2.2 gamma, and mac is native 1.8, which causes the color calculations to change (although you\'d think that would cause mac to be brighter) coupled with the finer detail \'calculator\' mac uses for their screens to get a \"false\" higher resolution than the screen itself (except on high end screens).
[I work with art--I learned this]

as for the color profile, macs come with a gamma 1--but this won\'t work well for some mac lcd. It doesn\'t work for mine on the black parts--they are still whole black.

[still looking for code to just relight deathrealm--I don\'t like fullbright (relight deathrealm did work once or twice using the pssetup)]

eggplantboy

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« Reply #19 on: February 04, 2006, 01:11:43 am »
Hello all,

I haven\'t tried -relight, but I\'ve used -fullbright with no problems. There are no more nice lighting effects (night looks like day, etc.) but you can see everything you need to see without the problems people have described above for -relight.
eggplantboy, a.k.a. Egadolus Quell
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Cha0s

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« Reply #20 on: February 04, 2006, 04:57:26 am »
Please, people (well, Gripen), search. I\'ve mentioned before that there will be a new lighting system in the next release which should fix everything. Also, this thread is ancient. No gravedigging! iLock.
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