Author Topic: Laanx dungeon entrance...  (Read 7030 times)

Androgos

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« Reply #15 on: May 26, 2005, 10:32:45 pm »
Quote
Originally posted by Karyuu
I\'ve been told that we are no longer meant to enter the Laanx dungeon through the warehouse doorway. If we can, then it\'s a bug. Right now it\'s still not too hard to jump around that wall, but I presume that\'ll be fixed in time. The real entrance is once more at the Laanx well, and only those who can survive the fall are meant to enter it.


Who told you that?
I was under the impression that that was a bug and that wall was supposed to be non collision

Karyuu

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« Reply #16 on: May 26, 2005, 10:38:38 pm »
o.o

I think the idea is that you are not supposed to go in the dungeon from that point.
If it is still possible then that\'s a bug.
Jorrit: Well...I still die falling down the well... :/
Nilaya: yes, that\'s the idea.
so we\'re just not supposed to go there at all?
You\'re supposed to go there if you\'re strong enough to survive the fall.
the official entrance is the temple.
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Smith: No, My Lord. I am attempting to conceal it.

Nilrem

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« Reply #17 on: May 26, 2005, 11:29:29 pm »
mmm ok
I know this community is willing to tell hints to the noobs, but as long as i\'m a noob i\'ve to tell that in fact there\'s a way to go down the dungeon and survive the fall.
All you have to do us use the head, nah, you still need to fall on your feet, not on your head, just listen...
Between some houses of Hydlaa there\'s some clothes drying at the azure sun; ok, just take a large sheet and go to the temple hole. Jump and, as you fall use the sheet as a parachute, it isn\'t that hard.

PS: remind to add an extra open-security for the parachute. If anyone is know to be at the dungeon without a certified parachute, he/she will recieve a tax from the current government.

PD: Don\'t try the parachute land on the windowless tower.
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Seytra

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« Reply #18 on: May 27, 2005, 12:34:29 am »
@ Zan / Gentar: Aye, mining is more of a recreational activity than anything else, even with platinum readily acessible.

However, maybe the dungeon is going to become a quest area, or at least something that isn\'t common knowledge. After all, it is a sacrificial well. The entire thing could easily be given the haunted feel of holy graveyards. However, ATM, it seems more like an abandoned archaeological dig site.

The mines could be in there still, but only if platinum would not be required in great quantities so that the fearless adventurers who risk being caught by Sharven or Laanx would be able to supply the demand. :) If not, I\'m sure that, one way or another, a way would be found to get to the platinum regardless of what the priests think. After all, the warehouse entrance is there, so someone would use it. The fact that it\'s ealed off is strange, anyway, considering that the thing is a warehouse in the first place... Having a dungeon in your cellar won\'t make you seal off your cellar, with all the things inside... You\'d maybe seal off the dungeon so that all the nasty thugs, creatures and adventurers won\'t all be roaming your house, but not build the entrance towards nowhere. Unless you\'re an Enki, of course. :D

Teegress

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« Reply #19 on: May 27, 2005, 02:31:49 am »
Yes Seytra there is a climbing skill :)
I think some areas should be available only to those who can handle the \"heat.\"  Noobs should not be in areas that require veteran skills.  They should not be able to harvest bigger loots until they have earned the right.  In my book, more experience, more power, more loot. :)
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Gentar

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« Reply #20 on: May 27, 2005, 06:04:20 am »
By the way, it is still possible to get in through the warehouse entrance.

You simply get a running start run at a close to perpindicular angle with the wall, jump and loop around the wall in mid air. It sounds tricky but it is quite simple and very possible to do. Use common sense when trying this. if you fall and you are new to the game, it will take about 50% of your health.
« Last Edit: May 29, 2005, 06:47:09 pm by Gentar »

lethe

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« Reply #21 on: May 28, 2005, 11:15:29 am »
another sad thing is, that the warehouse was the entrance for the big tower, too.

Crathuk

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« Reply #22 on: May 30, 2005, 07:01:04 pm »
Well i think it\'s a good thing they closed it off, but maybe its because i can still access it using the temple-well.

This way its not possible to explore the entire world in 5 hours, it takes some time and dedication to see everything, and i think that\'s a good thing.
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Nikodemus

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« Reply #23 on: May 30, 2005, 09:16:06 pm »
*phew*

Who cares about the warehouse wall

*Nikodemus makes a tricky jump and goes mining platinum*
« Last Edit: May 30, 2005, 09:17:08 pm by Nikodemus »



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provisionist1

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« Reply #24 on: May 30, 2005, 10:12:50 pm »
Quote
Originally posted by lethe
another sad thing is, that the warehouse was the entrance for the big tower, too.


Yeah... too bad. I guess that means the procession for our guild\'s initiations will be a longer journey through more perilous areas.

I hope though that when the lockpicking skill is implemented, the wall will be removed and the door shut there and locked. Then only those with that skill will be able to go through the warehouse... Oooh, another neat thing would be to have a third but incredibly secret entrance somewhere... ruins in the wilderness, a common-looking grate in the floor of the sewers? Something like that.

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DaveG

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« Reply #25 on: May 30, 2005, 10:33:29 pm »
I thinks the dev\'s intention is to make that door the exit, seeing as though it\'s the only way out.  (except for death that is...)  They seem like they want the well to be the only way in, for some reason.

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zabeal

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« Reply #26 on: May 31, 2005, 01:46:15 pm »
It has come to my attention that some people  actually have a harder time with the well then they should! If you are not using load all maps, there is a momentary loading of maps in the well. After that is done, you usually find yourself at the bottom, but if you did not jump into the center of the well, it is very easy to get stuck on the walls. Freeing yourself from that causes a fall to your doom that should not occur. I guess it is a matter of time- people with load all maps can get stuck, but then they just push off, and fall as normal. Us slow people take extra time, and the freefall wears off :(
Of course, there is still a step near the end that does almost 100 damage... nothing can help that. ?(

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Drey

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« Reply #27 on: May 31, 2005, 03:50:26 pm »
sometimes i get stuck even if i do jump, but thats only like if a GM moves you up then you fall when you move. but tht fall did 140 or so damage.
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« Reply #28 on: May 31, 2005, 07:41:10 pm »
I would assume that a weaker player might gather funds and dope up on the various potient colors in order to survive the fall, or am I mistaken?  I geared my char to be a Mage/Miner, so he isn\'t that strong,but his mining skills and magic skills are high.  If your char is physically weak then fighting monsters is not a good way to gain money, so the alternative is mining and then crafting.  If he can\'t mine then the char is a wash and I might as well start another new one.

lethe

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« Reply #29 on: May 31, 2005, 07:53:19 pm »
i think the mining skill should mainly rely on strength and endurance .. which are both also responsible for hit points, i guess.