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PlaneShift
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General Discussion
(Moderators:
Talad
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lilura
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Venalan
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My Sword
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Topic: My Sword (Read 946 times)
YanRK
Hydlaa Resident
Posts: 130
My Sword
«
on:
September 03, 2002, 10:36:57 am »
Well, since i\'ve seen alot of other peoples\'s models, i thought i\'d give it a go:
what you think
«
Last Edit: September 03, 2002, 10:37:53 am by YanRK
»
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stickman
Hydlaa Resident
Posts: 92
(No subject)
«
Reply #1 on:
September 03, 2002, 11:35:38 am »
change the view it looks flat
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i lost my sig... i hope ur happy
WTD
Mephisto
Hydlaa Resident
Posts: 160
(No subject)
«
Reply #2 on:
September 03, 2002, 01:06:09 pm »
I think it looks fat, not flat :p
Anyways the model is kinda nice but try to make the textures on the handle a bit less \"grainy\" If you get what I mean.
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-Mephisto
Spartan8
Hydlaa Resident
Posts: 70
(No subject)
«
Reply #3 on:
September 03, 2002, 05:59:19 pm »
Try to do something a little different. everyone and their brother can do the basic sword and post it. (of this i am guilty) so try to add some other stuff. a cool simple model is a chess set. you can check out mine
here
it only took two hours. or if you really like swords just add some bend or twist modifiers so you can stand out.
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JESUS FREAK AND PROUD OF IT!
Highwayman
Rageburst
Hydlaa Resident
Posts: 148
(No subject)
«
Reply #4 on:
September 03, 2002, 06:24:25 pm »
Blade looks like a sharpened circular pole from that angle.
The round bottom thingy is somewhat large compared to the rest of the hilt.
If I was at all an artist, I\'d try to make it more unique as well... but I have no experience in any of this...
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Shanky
Hydlaa Resident
Posts: 123
(No subject)
«
Reply #5 on:
September 03, 2002, 06:33:50 pm »
I think the model looks decent overall, the textures really deaden it though, if you would like i have a psp7 image of the texture for my handle, should you desire it, also, what program did you make that in? mabye i can help you with the texture of the sword too
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plane
SHIFT
YanRK
Hydlaa Resident
Posts: 130
(No subject)
«
Reply #6 on:
September 04, 2002, 03:34:34 am »
i used milkshape to make it.
And that psp immage ould be great shanky
«
Last Edit: September 04, 2002, 03:34:51 am by YanRK
»
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Shanky
Hydlaa Resident
Posts: 123
(No subject)
«
Reply #7 on:
September 04, 2002, 08:10:28 am »
Ok, i guess just PM me with your email address, i can send it to you through that
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plane
SHIFT
Vengeance
Veteran
Posts: 1452
(No subject)
«
Reply #8 on:
September 05, 2002, 08:41:53 pm »
What is it with all the swords people post?
Is there some sort of \"Cult of the Sword\" I\'m missing somewhere?
Are the rest of the forums really that boring?
Maybe we should create a new forum just for new modelers to post their swords... ;-)
- Venge
\"Hmmm... looks like somebody\'s compensating for something!\" - Shrek
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Zig
Hydlaa Resident
Posts: 98
(No subject)
«
Reply #9 on:
September 05, 2002, 09:21:05 pm »
well its not the sword cult but it is called the order of the blade and were the most hated guild on ps because of our affection for the pvp system, actualy i rather enjoy being an outcast so HA
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~ZiG~?
Shanky
Hydlaa Resident
Posts: 123
(No subject)
«
Reply #10 on:
September 05, 2002, 09:23:51 pm »
swords are just fun to make, and its a relativly easy model to work with (compared to others), it gives good practice if you are beginning modeling, or if you just want to make a sword
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plane
SHIFT
YanRK
Hydlaa Resident
Posts: 130
(No subject)
«
Reply #11 on:
September 06, 2002, 02:03:08 pm »
yeah!! that sounds like a great idea ( about the sword board!) wohoo that rhymes!
erm... so long as all the topics arn\'t called \"My Sword\" or \"My First Sword\" or that sortof thing
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Lode
Traveller
Posts: 38
(No subject)
«
Reply #12 on:
September 16, 2002, 06:10:15 am »
What program can you make these with?
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YanRK
Hydlaa Resident
Posts: 130
(No subject)
«
Reply #13 on:
September 16, 2002, 09:21:08 am »
Quote
What program can you make these with?
I used milkshape 3d, a trial version
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Elentor
Hydlaa Citizen
Posts: 226
(No subject)
«
Reply #14 on:
September 16, 2002, 11:30:26 am »
I use Rhinoceros 1.1 (
http://www.rhino3d.com
) to model, convert to .3ds if I want separate objects or to .lwo if I want grouped objects, and then import inside Cinema 4D (
http://www.maxon.net
) to render/texturize. For textures I use Photoshop 7.
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PlaneShift
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»
General Discussion
(Moderators:
Talad
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lilura
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Venalan
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My Sword