I realize this, and agree fully that you do have to improve your character, but if I wanted combat based on the odds of probability, I might as well be playing Microsoft Turbo Tax. If you play Ultima Online, fighting monsters means standing toe to toe and bashing each other like hockey players. No incredible moves, dramatic death sequences, no Matrix type dodges (But that would be kinda hard in a MMORPG). Anyway my point is, I want to feel like I\'m actually playing a game, not balancing numbers, and going over stats to decide if my warrior should have better luck to have enemies \"miss\" him, because like most games, I can dodge some lame slap attack from a giant, slow stupid enemy (Stalchilds in Zelda for example.)
Besides, This is the only free 3d MMORPG I know of.