I think that a player-run \"Bank\" guild is just asking for trouble. To be fair, players usually just aren\'t organized well enough to run something like that. What if a player suddenly has to go offline while carrying a rare and valuable item that needs to be shipped a long way quickly? I could make a very long list of things that could happen.
As for an NPC bank, I very much agree with the idea. I also agree that having items deposited in one place be avalible in another is rather unrealistic. However, being able to deposit items in a bank would be a very useful feature. I propose the following:
Suppose, long ago, some powerful wizard forsaw the possible profit in making a way of getting people form one place to another quickly, and invented a system of portals that, for a price (say, 100-200 tria), could be used to get from place to place quickly. Then, say that the Guild of Bankers saw the potential profit in setting up a fast courier system, using those portals to get messages and items around quickly for those willing to pay a small fee, such as 4 tria per pound. Then, you could allow items to be stored in one town and then withdrawn from another fairly quickly (2-8 minutes), and have the backstory for a protal system that will solve a number of other gamplay issues to boot.
Furthermore, I think that players should have to pay for storage space at a bank; I.E., for each item they can store in the bank, they have to pay 200 tria, but they may store 4 items without charge.
Any takers? Anyone?
