Author Topic: The Guild Wipe  (Read 3576 times)

Seytra

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« Reply #30 on: August 20, 2005, 09:43:44 pm »
Hmm, it is surprising only up-front. After all, one can look at what others do to find the good things more easily, and also to see what everyone has and thus can avoid accidently duplicating it if it is nothing essential.

In this particular case, the more I think about it, the WoW example reinforces it: if even a game like WoW sees the need for such a limit, while they obviously usually would not care from the RP aspect, and marketroids would suggest having no limits, then there likely are other, actually important reasons to do so. I.e., everything that, in a commercial game, works against what marketroids would suggest, must have real reasons that are likely to appear in PS as well.

Anyway, Xordan has already stated that the system is only a preliminary kludge to have some system, and that it will be replaced by something better and more adapted to PS eventually, like the dwarven model for the waybread. :D
Edit: speaking of models... I need to delete one of the weapon models to see people wield dwarves! ;)
« Last Edit: August 20, 2005, 09:44:55 pm by Seytra »

Jakob

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« Reply #31 on: August 20, 2005, 09:54:53 pm »
What\'s done is done. Just get your recruitment threads up and recruiting and start saving Tria like there\'s no tommorow. Sure this was badly timed, poorly executed, and if there is another wipe coming soon, utterly pointless, but we can\'t change that now. In order to recreate everything that was lost in the wipe, the information would take so long to resurect on the server that it would push back more important things. You try to figure that out. Coherency has never been my strongpoint, but what have you? The only thing left to do is to get on with our lives, fight monsters and mine ore, ect. and make the cash we need.

I am Arew Silverwing, and one day I will rule the WORLD!:D
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Xordan

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« Reply #32 on: August 20, 2005, 09:56:12 pm »
Um, I wasn\'t pointing out that a game like WoW uses such a system... I was pointing out that a game like WoW that has a large player base generally has much larger guilds. I could have used any big MMORPG as an example.

Quote
and if there is another wipe coming soon, utterly pointless


Not really, because the aim wasn\'t to wipe the guilds, it was to stop lots from being created. Most of the guilds being deleted was just a side-effect. The code needed to be added before we do any later wipe, so why not now? :)
« Last Edit: August 20, 2005, 09:59:13 pm by Xordan »

Valbrandr

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« Reply #33 on: August 20, 2005, 10:01:33 pm »
If I am not mistaken, doesnt Mirth only have 3 members?  Unless there site is not updated.. IMHO the guild req for members should be two.. What definition says that it needs to be a certain number anyway.. and I understand we dont want everyone making a guild for just themselves.. its just lame anyway.  But for rp purposes why would it matter?  Well, I guess anyone who does not have 5 members should just make alts to fill in the other positions.  And the 20k is a good idea... it will make people get in game.. atleast until they get the 20k.

Hatchnet

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« Reply #34 on: August 20, 2005, 10:22:44 pm »
[/Quote]

Not really, because the aim wasn\'t to wipe the guilds, it was to stop lots from being created. Most of the guilds being deleted was just a side-effect. The code needed to be added before we do any later wipe, so why not now?
Quote


A side effect? You said in an earlier post that you had as much warning as everyone else. So why wasn\'t thiss code better tested before you put it in game? Seeing as for all you knew it could have wiped the whole server.

Easton

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« Reply #35 on: August 20, 2005, 10:36:55 pm »
hmm.. alts eh? maybe ill do that..

anyways.. i have been pretty silent on this issue up until now..

my guild was deleted. i had 4 members. the guild had 20+ members at one point and has expanded and shrunk off and on for the seven months that we have been a guild.. we were fairly well-known for a while and people (generally, very very generally) respected us. anyway.. after the wipe and such we lost a good chunk of members, and since we have at least a vague form of guild policies for recruiting, recruiting was slow. (note: guilds should have a policy for recruiting in my eyes.. i mean, you need to know if the person will fit in. and our policy is certainly not strict.)

so.. when i learned that i needed 20k to restart our guild, i thought.. \"man.. if only i spawn camped those mercs like everyone else did.. then i could create my guild 10 times over\".  but since i hadn\'t done that, i had to spawn camp a few tefusang in order to earn my money.. (not too mention i reluctantly accepted donations from my best of friends who sympathized with me)

basically, i understand the point of the wipe. i know we fell through the cracks and it happened to come at the worst possible time for us. i will not complain about the guild wipe.. i simply wish that it did not indirectly reward those guilds who do mass recruit.

i think guilds should be deleted based on activity.  if it is inactive for a period of time, then it is automatically deleted.. i think number of members is less significant than activity.

anywho.. i appreciate everything else you guys are doing.. and please please please wipe all stats soon.

-Easton Ghent
"Thats pretending, not RPing"
-Hadfael

Jakob

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« Reply #36 on: August 21, 2005, 03:29:43 am »
I wasn\'t saying that I didn\'t think that it was a good idea.  I love the idea of guild restrictions... i\'ve seen some pretty... pathetic guild names to say the least.  I was just saying that y\'all caused yourselves a lot more trouble than was strictly neccessary...

I am Arew Silverwing, and one day I will rule the WORLD!:D
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Moogie

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« Reply #37 on: August 21, 2005, 07:11:02 am »
Quote
Originally posted by Hatchnet
Quote


Not really, because the aim wasn\'t to wipe the guilds, it was to stop lots from being created. Most of the guilds being deleted was just a side-effect. The code needed to be added before we do any later wipe, so why not now?


A side effect? You said in an earlier post that you had as much warning as everyone else. So why wasn\'t thiss code better tested before you put it in game? Seeing as for all you knew it could have wiped the whole server.



You mis-understand. We knew perfectly well that guilds with <4 members would be deleted; it was coded that way. Xordan means it was a side-effect in that the purpose of this was NOT to wipe guilds, it was to implement some new guild rules. Guilds with <4 members could not exist with these rules in place, making the deletions a side-effect.

Geddit? :)

The timing was actually pretty good. If you want to recreate your small guilds, just find one randomly generated item, sell it, and bingo, you have 20k tria. If you think that\'s more effort than your guild is worth, I don\'t see why your guild should even exist.

In response to \"what about guilds of 2-3 members\", that\'s not a guild. That\'s a group of friends. You don\'t need a fancy name for that, and /group will suffice for whenever you go adventuring together.


Anyway, everything\'s been answered now, between this and the other 2 threads discussing the same topic. Your choice now drops by 1 as this is about to be closed.

Any time now...

...

Aaaaalllmost...

...

It\'s closed! Ack! Ruuuun! *flees*