Originally posted by Demarthl
and let me put it this way to you Seytra, I don\'t see how the character is going to run around a treport and cut it to pieces by itself, there HAS to be an amount of player interaction, just because it doesnt suit your taste, doesnt mean it shouldnt be allowed.
No, there does
not have to be any sort of player interaction. Why? Because, as I stated, the fighting system is based on char stats, not on player stats. This clearly means that
the entire fight, including the attack, defense, tactics, whatever,
is included in the fighting formulas already. Therefore, if you manually intervene there, you skew the balance. The timing for the weapons is part of that. If it were supposed to have player interaction, there would be
no automatical attack, and instead the player would have to press an attack hotkey each time they want to initiate a strike. But alas, once the command is given, the system takes over and fights automatically, so it clearly is an automated process, not an interactive one.
To avoid any such exploitation, I think that, once a fight command is given, it should lock the movement controls, and instead, apart from the combat stances, only allow a \"retreat\" option, after use of which you should not be able to attack that MOB again until it has healed to 100%.
Yes, in the end the char should do the actual dance, as in another game I\'ve seen (NWN, IIRC), but it isn\'t that advanced yet.
Therefore, I maintain that this so called \"player interaction\" is
very close to an exploitation of the game system, and as much a display of \"superiour tactics\" as any other cheat / exploit:
totally not. :tdown: