Author Topic: Monster moving(and stuff about rats)  (Read 1227 times)

MonkeyHell

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« Reply #15 on: September 18, 2005, 02:21:56 am »
zanzibar i only think u keep coming back to this thread to dis me lol o well, ya i know its not about fighting but for people who DO wanna kill som stuff it WILL matter so...and personally it would get a little boring if all u did was run around and do nothing cause u could kill anything cause then u wouldnt need spells....or weapons.....or u couldnt get money... so...

dying_inside

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« Reply #16 on: September 18, 2005, 02:26:54 am »
you could  set them out  to travel on a certain  set  route around the sewers in a loop from the  spawn point..

eg : rat  spawns start and goes  half way towards the back of the sewrs and then  turns around and fijds a route that will take it to the  start again and continue until then. or bottom of the sewers to the  start. or whatever.

that could work but i think a better idea would be for rats to spawn in  a general area.  so you may have to run a little bit before you attack. and this deals with camping too.  where as the other  idea  didnt.

until attacked . rats could wander in a random direction ( changing direction when  come into range of  a wall or somthing... ).

Stronith

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« Reply #17 on: September 18, 2005, 02:29:01 am »
Quote
Originally posted by zanzibar
The game isn\'t about fighting.


Be that as it may, currently that is the main functional aspect of the game.  (other than exploring)

I look forward to crafting, mining, cooking and the multitude of ideas I\'ve seen.

When one character can look different than another of the same race, have a completely different skill-set and still make a living...then \"thwacking\"  won\'t be the highlight.

Of course, until then roleplaying will have to do.

MonkeyHell

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« Reply #18 on: September 18, 2005, 02:30:24 am »
yes that is exactly what im thinking!!! they\'res a good idea, take a note from this smrt kid and show som more improvment on the monster issue here

MonkeyHell

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« Reply #19 on: September 18, 2005, 02:33:08 am »
that last message was to dying_inside not Stronith but Stronith makes a good point PLUS he used the word thwacking so hes cool in my book. And still a lot of people like a good role-playing game where they can fight to so as not to get bored.

darkw00t

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« Reply #20 on: September 18, 2005, 02:52:16 am »
if this is off topic sorry, but they seriously need to fix up that forest rogue, he keeps keeps hitting and teleporting and it takes me forever to hit him sometimes

Fighting is easily the most useable skill in PS atm, i am with Stronith saying crafting,archery and the huge list of great skills coming, i cannot wait for them to come out, though on that note ALOT of people will join as people will spread the word that PS is an awesome game, so in the update we will definetly need a lot more cities and spawn points

The sewer could have some enhancements to make for more rats and spawn points, the ladder going to the sewer needs to have one more in between the lot so you don\'t always get stuck in the middle, the sewer map needs to be a bit less confusing (i could probably still get stuck in sewer), the tefusangs behind the pole is a great idea as it stops noobs from getting killed a lot less, they could be a few more tefusangs in sewers, the fanatics could drop some loot and yeh thats about it
Eleloy Shadowfrost

zanzibar

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« Reply #21 on: September 18, 2005, 03:21:09 am »
Quote
Originally posted by MonkeyHell
zanzibar i only think u keep coming back to this thread to dis me lol o well, ya i know its not about fighting but for people who DO wanna kill som stuff it WILL matter so...and personally it would get a little boring if all u did was run around and do nothing cause u could kill anything cause then u wouldnt need spells....or weapons.....or u couldnt get money... so...



Don\'t worry about it.  I have a reputation for being one of the worser power levellers.  Of course, for me to have such a strong reputation I must also be doing a certain amount of RPing.  And there\'s also the question of alternate characters.


On a sidenote:  If there are bowers, then we also need a fletching skill (arrow making).
« Last Edit: September 18, 2005, 03:22:53 am by zanzibar »
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Rage McCloud

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« Reply #22 on: September 18, 2005, 04:23:30 am »
I think that one about spawn camping yadda yadda has most of this in it but yea...
Greeting fellow adventurers!
My name is Rohnan Darosel.