Author Topic: An Invitation to all Guild Leaders  (Read 11023 times)

Pestilence

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« Reply #180 on: November 28, 2005, 03:08:45 pm »
Well I have been reading and reading and haven\'t even read all posts made hear but seems pretty aparent people don\'t really agree on the \"rules\"

To return to the starting post I think it\'s therefor questionable if a guild should impose it\'s leaderships view on this on it\'s members. The guild should be an RP element in that the people share a common goal, but I don\'t see the guild as a RP regulation maker.

r.guppy

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« Reply #181 on: November 28, 2005, 03:47:33 pm »
Yes the first post by Pip:
 
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 An Invitation to all Guild Leaders              
Rules For Duelling

I ask all guild leaders to enter this discussion so that a set of rules can be agreed upon and these rules can be posted in individual guild forums and adhered to by all parties.

My thoughts are as follows:

1. No duelling in the plaza or tavern at all, or anywhere that is well populated. (Unless by a prearranged audience)

2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic/potions should/shouldn\'t be used d) place and time e) whether to have seconds

3.The challengee may countermand b), c), d) and/or e) above. The challenge is then verbally accepted/declined.

4. When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challenger and the Challengee should place themselves at a convenient length facing each other.

5. For training purposes go to an empty room in the arena or away from areas which are busy, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun)

6. In the case of a guild war terms should be drawn up and agreed between the leaders of the warring guilds. Bearing in mind that rule 1. should always apply.

7. If you use the PvP system for your RP fights, then any form of exploitation is not allowed. Commodities like shortcuts may be used for convenience, but not for speed.

This post will be edited as new suggestions are agreed.
edit 1 Added point 6.
edit 2 Changed some points as suggested by Sangwa, thank you
edit 3 Changed point 4. as suggested by Sangwa, thanks again
edit 4 Added to point 1.
edit 5 Added point 7. suggested by Seytra, thank you
edit 6 Added tavern to point 1.
edit 7 Added to point 2. (potions and e)


 This bit.
 I ask all guild leaders to enter this discussion so that a set of rules can be agreed upon and these rules can be posted in individual guild forums and adhered to by all parties.
 
I am taking for granted the proposed rules were posted in guilds, as i did in mine and asked for comments.
 
 
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By Pestilence
 To return to the starting post I think it\'s therefor questionable if a guild should impose it\'s leaderships view on this on it\'s members. The guild should be an RP element in that the people share a common goal, but I don\'t see the guild as a RP regulation maker.


 So a leader does not lead a guild by first discussing a new rule or way of doing things, then implementing a rule or in this case a guide line?      :))

zanzibar

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« Reply #182 on: November 28, 2005, 04:00:22 pm »
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Originally posted by r.guppy
 I agree one should where possible should be in charactor, that\'s that out the way.

 Monsters do its a fact spawn in same place, lets stretch the imagination a bit, not just one monster but a few in same area, think of them as a herd grazing in one place, and you are a hunter hunting them, now if you are good at your job you know where and when to look for them, and most monsters are creatures of habit and stick to same grazing places or hunting grounds.
 So to stand in same spot is not i think out of character as in RL animals tend to stay in a limited area or hunting ground.





I don\'t think that\'s the case.
Quote from: Raa
Immaturity is FTW.

Pestilence

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« Reply #183 on: November 28, 2005, 06:16:08 pm »
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So a leader does not lead a guild by first discussing a new rule or way of doing things, then implementing a rule or in this case a guide line?      :))


Depends on the guild for one. There are several guilds that claim to not really have a leader just a kinda spokesperson. Not really effective in my idea but those are there.

Second I didn\'t mean it wasn\'t possible for guilds to have such rules I am wondering if guilds should be the ones enforcing it.

Some guilds roleplay they have a common goal and this way guilds are involved in roleplaying, but I see them as tools for roleplaying. Tools also to increase fun by bringing you into contact with people that feel the same about things.

Now with some guilds I think roleplaying is their main purpose and then obviously you could ask your members to have a certain kwality of roleplaying, but there are also many guilds who\'s main purpose has nothing to do with roleplaying.

Like for example the knowledge seekers. Their purpose is to find as much knowledge as possible. Ofcourse you could and should use this when roleplaying, but roleplaying isn\'t required to gather information. So why deny members acces to your guild who are nice and gather information like no other but can\'t roleplay and don\'t feel much for learning it?