Originally posted by Askr
Make the rules relevant, make them laws, give them substance. To quote you \"They can either follow the laws or ignore them.\" If that is the stance you are taking then what good will they be? It is this position on the subject that has created the problem in the first place.
To illustrate, why I think some kind of rules are necessary, here are some imaginary situations.
1. Happening somewhere on the road between Hydlaa and Akkaio.
I am on my way from Hydlaa to Akkaio when I meet somebody, let\'s call him Warbash (I hope nobody uses this name

). Never met him before, so I do not know who the character or the player behind him are.
Warbash: \"Give me your tria or die!\"
Warbash: \"[ No offense

I\'m a robber ]\"
Me: \"I will give you nothing! You have to kill me first!\"
Me: \"[ How hard do you hit? I have only normal swords from Harnquist ]\"
Warbash: \"[ OK, I will use only one sword to give you a chance

]\"
Warbash: \"As you wish! Prepare for the fight!\"
You can continue from here with a great number of possibilities, like asking for a protection from a guild, joining a group and start hunting the robber etc. If done the right way, everybody involved will have fun for several days.
This is what I call role playing.
2. Happening at the Hydlaa Plaza.
Me talking to somebody next to me.
Me: \"I lost contact with my father after he went to Stone Labyrinths.\"
Somebody else: \"Why did he go there?\"
Warbash has challenged you to a duel.
You have declined Warbash\'s challenge.Me: \"Lets go to the tavern and have a beer. Then I can tell you the story.\"
The information shown up between the dialogues has no value at all and has nothing to do with the role playing. It is just another noise from the server.
Somebody else: \"Is the tavern already opened?\"
Warbash has been killed by a rat.Me: \"I hope so. Let\'s go and check out.\"
Why there is a need for rules and especially for guilds? Because when a new player joins the game, he looks around and sees many different characters. Some have just names, others have character names and guild names. So he decides that the ones with guild names have been into the game longer and know, what they are doing. If guild members act like noobs, that\'s the message new players get -- this is another \"kill everything that moves\" type of game.
As the subject says, this is an invitation to all guild leaders to discuss the issue and come out with some kind of rules that help the game to become enjoyable for everybody.