Author Topic: MB vs. CB  (Read 5313 times)

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
(No subject)
« Reply #15 on: October 15, 2005, 05:00:36 pm »
No doubt CB\'s is whole lot better as a game and as a roleplaying plataform.
MB was nice though. The community was fun and small and there were no powerlevelers, just crystal hunting addicts.

Quote
We wasn\'t disturbed as much by newbies and people who had no idea what roleplaying is.

I don\'t know about you, but I think MB was alot worse in this aspect. People were frustrated with the lack of activities and expressed their feelings through irrational behaviour - laming.


Quote
I think MB had a much tighter in-game community, everyone knew eachother, there was more roleplaying ,etc etc...

Yes, MB had a much tighter in-game community and that was very positive.
However the number of players who stay with planeshift has increased and the community enlarged, enriched by the ever growing multitude of opinions.
I think this is one of the reasons people miss MB.
« Last Edit: October 15, 2005, 05:06:53 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Lordbug

  • Hydlaa Notable
  • *
  • Posts: 597
  • Magic Mugs!
    • View Profile
    • Knowledge Seekers guild
(No subject)
« Reply #16 on: October 15, 2005, 05:45:19 pm »
I miss the crystals... I\'m pretty sure if crystals came back many would be alot more happy.
There could be rare crystal spawns in the dungeons. They could be formed naturally there. Plus people could also get crystals from mining. And surprise crystals... one is digging coal and suddently instead of coal lump he gets a diamond.
Also crystals are nice things to give to ladies ;P

Hume would like that... he\'s a jewler ;)


In MB there was a very small community, everyone knew eachother. Rude people usually quit the game because \"it sux\" and has \"nothin to kill\".
The community would enlarge... PS gets more things, more success thus gets a larger community of players.


I would be happy if glitching and crystals appeared in PS again ^^
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?

Shami

  • Hydlaa Resident
  • *
  • Posts: 68
    • View Profile
(No subject)
« Reply #17 on: October 15, 2005, 06:27:44 pm »
MB was a different kind\'ve fun, Talad. The fun that I really liked, and I always expressed my opinion to those who said they could not wait for CB: The fact that I could wait. Knowing some of the large things that would be implemented would be fighting, I realized that this would bring in powergamers like those in other free games, such as Runescape, who are possibly the rudest people I have ever met, would come. Another thing fighting could hurt is roleplay, something that I enjoy alot. Perhaps, in the future, you should have a roleplay enforced server?

Now, for the things I enjoyed in MB: the small roleplaying communites. One of my favorite hobbies is roleplaying, so it was loads of fun to find a community like the one on MB. The other things were exploring, and crystal hunting. Exploring was much easier then, considering you didn\'t die, and is hard to do now. Crystal hunting provided the challenge needed to make the game a bit more fun.

The fact of the matter is, you\'re looking at content and gameplay. I\'m looking at the fun factor.
« Last Edit: October 15, 2005, 06:28:17 pm by Shami »
Proud owner of The Steelheart Collective, which consists of:
~~The Steelheart Armory: http://syndicate.xordan.com/wiki/doku.php/public:armory
~~The Steelheart Courier: h

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #18 on: October 15, 2005, 07:08:27 pm »
What you consider as fun doesn\'t have to be fun for others, Shami.
For example I find playing chess many times more fun than mindless running after crystals :P
Crystal Hunt wasn\'t fun at all actually... I think it was more of a pointless addiction... Or need to get some of the items... Or simply a need to get onto the list.
Can running after crystals in exactly same route for a few hours straight be considered fun? Are we really that primitive? xD

In the end your final line is way too far fetched. Many might (and most likely did) find lots of fun in the gameplay added.

I still don\'t get the small community part... If you want to be part of it, hang out on forums or irc. Should one know all the citizens of a large city after marely one week? Did all the people here come for a role-play or a place to chat?
« Last Edit: October 15, 2005, 07:09:08 pm by Draklar »
AKA Skald

lynx_lupo

  • Veteran
  • *
  • Posts: 1431
  • Sorbus aria!
    • View Profile
    • Linux pri nas
(No subject)
« Reply #19 on: October 15, 2005, 07:42:48 pm »
less popular and more roleplay-encouraging features is what ps needs. It\'s impossible to satisfy both types of players, so trying to do it only diminishes the fun for both.

CB is an improvement on the whole range though, even if most feel that the gameplay is now geared more toward the casual kiddy gamers than the roleplaying ones (anyone remember the goals at planeshift.it ?).

I know it\'s not entirely on the topic, but the mb whines are just whines. People like to whine when they\'re not pleased and internet makes this very easy and without (m)any consequences.

Keep up the good work! :))
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #20 on: October 15, 2005, 08:04:11 pm »
Quote
Originally posted by Draklar
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore.




*cough*  Been the the tavern often?
Quote from: Raa
Immaturity is FTW.

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #21 on: October 15, 2005, 08:11:28 pm »
From MB I miss several things.

The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.

The movement system. Man... MB movement rocked. You could actually sidestep at a speed above 1mph. Animation was fluid and looked good.

Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.

Crystal Hunt. It was something to do, and SO much more fun than killing things mindlessly. Even when crystals had hardly any worth at all, people still spent *hours upon hours* every day running their pre-planned routes through Hydlaa, again and again, picking up every ruby and emerald and diamond they found. Just to own those rare, fantastic symbols of status... Weapons.

Roof-hopping. Another of MB\'s charms was being able to cross the roofs of Hydlaa with the grace of an Enkidukai. You could see the world from a different angle, and watch the odd person below struggle to find their way up to you. A nice solitary lookout for those who liked to roleplay the loner, or the bereived.

Roleplaying. Actual, proper roleplaying. We had no \'devices\' for roleplay in MB, which made everybody really think with their mind when they interacted with one-another. People of CB are too busy to roleplay, too many monsters to kill, too many n00bs to address to stop them shouting \"CAN U GIV ME FREE MONIES PLX!!1?\"

Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.


However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...

You may or may not be aware that there have been 3 or 4 attempts at setting up an MB server already, you know. The people who have tried this understand perfectly the licensing issues, but MB is just too attractive to let die forever. If we had an official server, nobody would have to break the rules, and we\'d have a server that really works! ;) (unlike the others).
« Last Edit: October 15, 2005, 08:11:50 pm by Moogie »

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #22 on: October 15, 2005, 08:27:42 pm »
Quote
Originally posted by Moogie
The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.



Just hang out in the tavern.... there\'s plenty of what you just described.


Quote
Originally posted by Moogie
Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.


And that\'s why some of us turn off labels in options.....



Quote
Originally posted by Moogie
Just to own those rare, fantastic symbols of status... Weapons.


I agree with this.  Weapons are far too easy to get right now.




Quote
Originally posted by Moogie
Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.  



At the start there, I thought you meant \"noobs\" - people who don\'t fit into the culture by acting like idiots, spamming chats, asking stupid questions, powerlevelling, etc.  But by the end of your statement, do you mean something more sinister?  Do you mean not noobs, but new people?  I appreciate that you had your little circle of friends, buy isn\'t having new people join the community a good thing?
Quote from: Raa
Immaturity is FTW.

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
(No subject)
« Reply #23 on: October 15, 2005, 08:32:51 pm »
A few features I really liked:

Well, though it wasnt realistic it was great to be able to jump around and find hidden places and whatnot and being able to jump from roof to roof and check out the wall.. but that was just fun not saying I want it back.  I also liked the fact that More than one person could be promoted to guild leader ingame.. not sure what happened to that feature.  And actually, I beleive the crystals should be brought back in some ways:

Maybe just for those who possess the ring of the past can go to a different realm and be able to search for crystals again.. it was very fun and either way I think it could be brought back in though I know some people will be agianst me.  

Another nice thing to have (though it was not in MB) was getting back those mugs :).. It was just nice having them around in game.

Edit: I believe the Crystal Hunt should be made into a staple of PS.  After reading and talking to quite a few members who are from MB days, many others seem to want it back(save Drak :P)...  Yeah then maybe we would have hordes of people running all over the dungeon agian but better than being a simple camper.. it would just give people one more thing to do ingame and cut down on all the PLing because some of those people would start PCing instead (and thats Power Crystaling btw :P)
« Last Edit: October 15, 2005, 08:43:27 pm by Valbrandr »

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #24 on: October 15, 2005, 08:33:25 pm »
Quote
Originally posted by zanzibar
Quote
Originally posted by Draklar
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore.




*cough*  Been the the tavern often?

*cough* Been in the MB temple often?

That is if you try to compare nowadays tavern gatherings to the MB temple ones...
AKA Skald

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #25 on: October 15, 2005, 08:53:04 pm »
Quote
Originally posted by Shami
The fact that I could wait. Knowing some of the large things that would be implemented would be fighting, I realized that this would bring in powergamers like those in other free games, such as Runescape, who are possibly the rudest people I have ever met, would come. Another thing fighting could hurt is roleplay, something that I enjoy alot. Perhaps, in the future, you should have a roleplay enforced server?

Now, for the things I enjoyed in MB: the small roleplaying communites.

Precisely. My expectation for CB was \"OK, there will be fighting, but there will also be a whole lot of other things, like crafting, farming, etc., so it won\'t be just mindless slaughter\". It turned out I was wrong. CB consists of almost nothing but fighting, which is the part I enjoy by far least in any game save in an FPS (and even there I enjoy exploring more after a while).
Fighting has, as has been said, brought to us all the unpleasant and annoying players that plague other MMORPGs, while giving nothing in return. I have stated more than once that I think implementing fighting at any stage but close to final is wrong, a slap in the face of every RPer and an invitation to the opposite kind of player PS supposedly wants to attract: PLs instead of RPers. The duelling system, or in fact any fighting (not just PvP) system in an MMORPG can almost never be used for RP for the simple reason that it strongly favors PLs and people with the most time on their hands and those who have less interest in RP, because RP doesn\'t increase stats, therefore any decent RPer will either have to grind or they will always lose to any PL should that PL RP the odd fight. This means that the RP warrior is likely weaker than the PL n00b, unless he forsakes RP or goes to extremel lengths of PLing.

Emotes. This is what I missed the most in CB. I expected not a few, but a load of emotes. I know that the animation editor isn\'t done, but I think the effort spent on the fighting system would have been a whole lot better spent on the animation editor.

Furthermore, I agree that a close-knit community is more appealing than the high grade of anonymity we have now, even though our population still is ridiculously small compared to other MMORPGs. The variety increases, but the bonds between players decrease. This means that players find themselves less often involved with others, and most of the time with others who they don\'t know, so the interaction will be less deep. This will lead to people considering other options besides logging in, increasing this effect for the other players they may know more well. Add to that that almost none of the players know of RP, as has been said, and that even less have actually read anything about the settings, and it is clear that trying to get into RP with any newcomer means having to spend at least an hour explaining the basic concepts of RP to them, only to find that they never come back. This is frustrating and means that newbies are shunned unless they do or say something that makes it seem worthwile to spent the effort of teaching them.

I strongly disagree that the crystal hunt was great. It is nice to happen to find the occasional crystal when you travel or explore, but that was almost impossible due to the hardcore hunters. IF anything like that is going to br brought to CB, then it must not be in any way be predictable, and also the chance of someone finding a crystal must not be affected by the amount of other players ingame. Therefore, crystals can\'t spawn, because spawning leads to spawn camping. They might, on extremely rare occasions, spawn, like one per day. And they must be hard to spot, even for long time players. Thus, there must not be a label, and they need to blend into the background by looking much like a raindrop or dew or leaf until you get really close. Still, they can\'t just pop up everywhere, they should likely appear only when ground is being dug, or in rivers.

I have also stated that the naming rules are not nearly as strict as they should be. Also, the \"enforcemtne\", if you can call it that, is way too lax. As I stated on my feature request on the BT, there must be mandatory, in-depth information about the naming rules. The pop-up at char creation is a step into this direction. However, it doesn\'t seem to make a big impression.
The randomizer blends into the background instead of announcing itself prominently, leaving newbies who lack imagination or experience or knowledge with no choice but to enter a bad name.

Default name. There should be a default name put into the name field so that people who just want to rush through the char creation will be able to do so, removing the \"need\" for having \"names\" like \"a\". While these players typically won\'t last long, they still are annoying while there, and due to their frequent appearance, there is constant annoyance. Also, some mighjt actually stay. I have seen several people with unnacceptable names who actually stayed.

Given all these, enforcement of the naming rules can be a lot stricter (in fact, it can be instant and without any argument), because there is no way someone can not know the rules, and also there is no way someone could somehow have had no option than using a bad name. Therefore, any bad name can only be choosen for reasons of being annoying, and thus can not only be changed swiftly, but also a ban for at least some hours could be administered without any doubt.

Also, I was severely disappointed by some members of this community that chose not to adhere to the naming rules. Some of them were and still are GMs, which is not only particularly disturbing, but also quite hipocritic. A GM must set a good example, not abuse their status to get away with bad behaviour. Likewise, some \"oldbies\" do the same, and due to favouritism they also get away with that.

It is also true that I expected more land to explore, but since I know the reasons for the lack of content, this is not CBs fault.

History and background. I expected a huge expansion of that, and a clarification and correction, removal of conflicting and inaccurate statements of the existing content. This is whyt any RPer needs, to base their char on, and also to create RP opportunities from while ingame. As has been pointed out on other threads, neither the history nor the gods have any direct impact on the every day life of the average Yliaki, so it is not surprising that there are almost exclusively atheists regardless of the gods actually existing. I\'m not talking about maluses, I am talking about ways in which the gods interact with their followers, things they have done or not done for or against them. In short: things that can be told as reasons for following a god, for being impressed by them or shunning the other. We have only a very distant past that for the most part is not even known to any Yliaki. The best one can use this in RP is by adding imprecisions and leaving out important facts and phrasing it as a myth.
The char creation, while nice, presents information that also in part conflicts with the settings. Other information, like the schools of magic (as opposed to the ways) has no foundation in the settings, while other like the months\' names seem to be completely unfitting. So none of the added things in the char creation can be used for RP since it all seems to be temporary filler instead of actual part of the settings.

Only 10 months into CB we actually start seeing a few books appear in the library that address the need for more background and in-depth information.

Race-specific issues: I am not talking about advantages and disadvantages. Instead I am referring to things like culture and cities. I have raised this point in other threads as well: I think having Ojaveda was very wrong. Likewise, adding the promise of many other race-specific locations in the char creation is bad. These things should be very rare exceptions instead of the rule they seem to be becoming. How can there be \"a mostly mixed population\" and \"most Yliaki married to a member of another race\" if everywhere except in Hydlaa the races are almost separate? How can there not be racial hate if there is no universal mixing that has gone on through thousands of years (or even 750)?

Likeweise, there cannot really be the completely independant architectural styles that are being suggested now, because while the races initially will have brought their own, a mixed architecture will have evolved. We may see styles like IRL that come from fashion (gothic, modern, etc.), but these would be common for all races. The houses would differ to accommodate the needs of the inhabitant, which obviously are race-specific in some cases (like added, specialised rooms or exits, tents for nomads), but the general architecture will be the same everywhere.

Likewise, I think races cannot really differ in fashion, because fashion would be universal, at least regional, not racial. Instead, the social stands would differ in how much fashion they can afford or can wear while not hindering them. So Lemurs, being as general mindset more into luxuries, will likely wear a lot of less practical fasion add-ons than most. Still the fashion will be the same as the fasion of luxury-loving members of other races. The same applies to jewelry and decoration of houses. After all, the world of Yliakum is way smaller than ours, and thus there is no real physical separation that could make cultural differenced form or pervail. Like a big empire IRL: due to the frequent travelling, fashion in all aspects will mix and form a unified empire wide one.

Edit: Therefore jewelry and architecture can differ only by style dependant on their age (and therefore the fashion that existed by that time), not by race.

Speaking of items: there are almost no items besides weapons. No jewelry, no accessories, no nothing. I think the reason is that they can\'t show yet. However, weapons have been implemented, at least \"civil\" things like necklaces, bracelets or rings could AFAICS be implemented without having to change the models as well.
/Edit

I see CB diverging from the settings a real lot in these respects, and also due to the race separation encouraging PvP by giving a justification for racial hate (or more like, by taking away the justification it has given for the nonexistance of racial hate).

Edit: CB seems to be, in all respects, geared towards fighting, not towards RPing./Edit

Edit2: I think the complete fighting and weaponry system should be removed from CB until there are a load of other working, civil, options to earn a living, because only then the added hostility and \"need\" for levelling can be as irrelevant compared to the overall game as it should be. /Edit2

Edit3: I think the people aren\'t wishing for MB because MB was so great compared to CB. Instead, I think the reason is that MB didn\'t have a lot of the problems that plague CB, which, IMO, in most part boil down to the highly premature addition of fighting, which essentially seems to be what CB revolves around. CB is fight-centric while MB wasn\'t. /Edit3

Edit4: My general impression of CB was and is that it betrays PS\'s goal of encoraging RP by catering to the PL while giving almost nothing to the RPer. The community is weakened by the influx of RP-challenged people, which ultimately leads to the wrong sort of people (PLs) supplying the next generation of devs. RP is lessened by good RPers leaving while spotting worthwhile and dedicated could-be RPers is hard. RP is further lessened by PLs clogging the server adding to lag (especially now that performance is extremely bad). From an RP POV, CB has nothing over MB save a few new areas for the RPer, but from a PL\'s POV, it has everything one needs. /Edit4
« Last Edit: October 15, 2005, 09:28:06 pm by Seytra »

Keyaz

  • Guest
(No subject)
« Reply #26 on: October 15, 2005, 09:23:09 pm »
Quote
Originally posted by Moogie
From MB I miss several things.

The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.

The movement system. Man... MB movement rocked. You could actually sidestep at a speed above 1mph. Animation was fluid and looked good.

Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.

Crystal Hunt. It was something to do, and SO much more fun than killing things mindlessly. Even when crystals had hardly any worth at all, people still spent *hours upon hours* every day running their pre-planned routes through Hydlaa, again and again, picking up every ruby and emerald and diamond they found. Just to own those rare, fantastic symbols of status... Weapons.

Roof-hopping. Another of MB\'s charms was being able to cross the roofs of Hydlaa with the grace of an Enkidukai. You could see the world from a different angle, and watch the odd person below struggle to find their way up to you. A nice solitary lookout for those who liked to roleplay the loner, or the bereived.

Roleplaying. Actual, proper roleplaying. We had no \'devices\' for roleplay in MB, which made everybody really think with their mind when they interacted with one-another. People of CB are too busy to roleplay, too many monsters to kill, too many n00bs to address to stop them shouting \"CAN U GIV ME FREE MONIES PLX!!1?\"

Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.


However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...

You may or may not be aware that there have been 3 or 4 attempts at setting up an MB server already, you know. The people who have tried this understand perfectly the licensing issues, but MB is just too attractive to let die forever. If we had an official server, nobody would have to break the rules, and we\'d have a server that really works! ;) (unlike the others).



I think everyone should have shut up and agreed at this point :|

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #27 on: October 15, 2005, 09:32:57 pm »
Quote
Originally posted by Keyaz
Quote
Originally posted by Moogie
However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...

I think everyone should have shut up and agreed at this point :|

Can\'t. This would be bad, since people would have to go there to meet people they like to chat with but who may not usually RP on their own. It would reduce the non PL population of the CB server and therefore removing a much needed \"back-up\" of \"RP-aware\" people to counter the RP-challenged ones like PLs.

I also think that roof-hopping, while funny for a while, is, due to it\'s obvious OOC-ness, not a good thing in a supposed-to-be realistic RP environment. This will be back once climbing is implemented, for those who would actually be able to.

Keyaz

  • Guest
(No subject)
« Reply #28 on: October 15, 2005, 09:36:43 pm »
bloody hell your so negative

roof hopping is not ooc, Demarthl loved to do it, I do it in real life, but just because i do doesnt mean im not acting myself... sheesh

and people wouldn\'t have to go there to socialise with someone, those people you socialise with in CB sure, they\'ll go into this MB server if we would get it, but they\'d still play oin the CB one too

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #29 on: October 15, 2005, 09:58:24 pm »
If you\'re an enki with a high agility rating, or a klyos who can glide, or any other character who can jump a distance, I think roof hopping is perfectly in character.  In daggerfall, jumping was even its own skill along side running, climbing, swimming....
Quote from: Raa
Immaturity is FTW.